BOINC@AUSTRALIA FORUM

Retired BOINC Projects => THESKYNET POGS => Topic started by: Dingo on October 09, 2012, 11:35:52 PM

Title: Project Update
Post by: Dingo on October 09, 2012, 11:35:52 PM
The project is out of work for a few days: 

News

We're out of WUs
But more images will arrive in the next day or so. 9 Oct 2012 | 7:28:42 UTC
Title: Re: Project Update
Post by: JugNut on October 11, 2012, 01:01:32 PM
New WU's uvailable,  Come & get em' while there hot..     err does that make em' "Hot POGS"? biggrin
Title: Re: Project Update
Post by: Dingo on October 11, 2012, 07:32:45 PM
Got some not many there though :)
Title: Re: Project Update
Post by: LawryB on October 11, 2012, 07:44:07 PM

@JugNut

"Hot POGS"  Oh dear  :jester:
Title: Re: Project Update
Post by: Dingo on October 14, 2012, 11:07:56 PM
Out of work again for a few days

QuoteNo more galaxies for a couple of days
The database is now 200GB and I need to do some housekeeping to extend it for the next run. Should be back again by Wednesday or Thursday. 13 Oct 2012 | 22:59:58 UTC
Title: Re: Project Update
Post by: Dingo on October 22, 2012, 01:11:41 PM
New work available so lets get into it.  :dance2:
Title: Re: Project Update
Post by: JugNut on October 22, 2012, 01:37:12 PM
Yep lets throw a few POGS on the fire.. :cheers:
Title: Re: Project Update
Post by: LawryB on October 22, 2012, 02:12:31 PM

On it
Title: Re: Project Update
Post by: Mike Mitchell on October 22, 2012, 09:12:18 PM
Thank you.  :yahoo:  :thanks1:
Title: Re: Project Update
Post by: owner on October 23, 2012, 12:51:15 AM
Had to give the scheduler a kick as it had fallen asleep but on it again now.
Title: Re: Project Update
Post by: Dataman on October 23, 2012, 03:46:18 AM
They have work again.  :dance:
Title: Re: Project Update
Post by: Dingo on October 23, 2012, 11:11:56 AM
Out of work  :shock
Title: Re: Project Update
Post by: LawryB on October 23, 2012, 11:31:58 AM
 :compbash:
Title: Re: Project Update
Post by: JugNut on October 23, 2012, 12:43:14 PM

Wow!!   Who knew 450 galaxies was so small ???
Title: Re: Project Update
Post by: LawryB on October 23, 2012, 12:51:46 PM

It's daylight mate, can YOU see any   :jester:
Title: Re: Project Update
Post by: JugNut on October 23, 2012, 02:03:10 PM
Arrrh so that's the problem, thanks mate.  :rofl:       I was really in the dark on that one. (or is that the light?)  :wink



Title: Re: Project Update
Post by: JugNut on October 23, 2012, 02:11:04 PM
New WU's coming down the pipe...    :mwalk:  errr again...
Title: Re: Project Update
Post by: Dingo on October 23, 2012, 03:13:53 PM
Yes into them again  :cheer1:
Title: Re: Project Update
Post by: Dingo on November 22, 2012, 03:50:17 PM
New work now available.  I am starting full bore into POGS as I will be away from home for most of the AA.  Bashhead
Title: Re: Project Update
Post by: JugNut on November 22, 2012, 03:59:46 PM
 :cheers: Woo Hooo.....  thanks dingo, straight on it....
Title: Re: Project Update
Post by: Mike Mitchell on November 23, 2012, 12:14:06 AM
Quote from: JugNut on November 22, 2012, 03:59:46 PM
:cheers: Woo Hooo.....  thanks dingo, straight on it....

Ditto ...  v:
Title: Re: Project Update
Post by: veebee on November 23, 2012, 02:00:30 PM
Ik ook ! (for those who can speak Dutch..)
Title: Re: Project Update
Post by: Dingo on November 25, 2012, 05:25:01 PM
Cruncher Pete is user of the Day at POGS  :congrats :congrats and is currently our leading member on Recent Average Credit.   :congrats :congrats
Title: Re: Project Update
Post by: LawryB on November 25, 2012, 08:05:19 PM


Onya Pete  :congrats :congrats :congrats and why not some Karma? 
Title: Re: Project Update
Post by: Dataman on November 27, 2012, 07:38:46 AM
They are out of work again. I hope there is sufficient work to keep outr AA going.  ???
Title: Re: Project Update
Post by: kashi on November 27, 2012, 08:41:35 AM
Hmm, so that's why my cache is now only a dozen tasks. The AA voodoo strikes again! What a shame.:thumbdown:

Not to worry, will attach to FightMalaria@Home which currently has work. Attack mozzies for the win.:thumbsup:
Title: Re: Project Update
Post by: Mysteron347 on November 27, 2012, 11:13:46 AM
 :panic:

POGS project page says:

News

Might run out of galaxies overnight
We might run out of galaxies overnight (Western Australia night).

The next batch should be ready in a day or two. 26 Nov 2012 | 7:48:56 UTC
Title: Re: Project Update
Post by: Dingo on November 27, 2012, 01:37:50 PM
Kevin did say he would have enough for the two weeks of the AA.  Maybe he had kept some aside because we are processing them so quick.   Keep posted because I would like POGS to the the subject of the AA if they have work.  :wave:
Title: Re: Project Update
Post by: Mike Mitchell on November 27, 2012, 03:46:02 PM
Quote from: Dingo on November 27, 2012, 01:37:50 PM
I would like POGS to the the subject of the AA if they have work.

Me too.  :thumbsup:
Title: Re: Project Update
Post by: JugNut on November 27, 2012, 04:02:24 PM
Add a "me too" to err me too...  ???

There must still be a couple of POGS WU's around, I was down to 11 on my main PC & 3 on the other, but now I have 70 on the main & 44 WU's on the other.  So if your lucky (& quick) there's still a couple around.  Although I did open my cache a little wider to snag a few more.  :wink    Strange though "server status" says only 4 ready to be sent..


EDIT: Now 1500 WU's ready to send.  I wonder if these are the new batch of WU's Kevin mentioned?
Title: Re: Project Update
Post by: JugNut on November 27, 2012, 06:03:30 PM
@Kevin: Wrote
NEWS

100,000,000 Credits issued
Thank you everyone - overnight we passed 100,000,000 credits issued according to http://boincstats.com/en/stats/projectStatsInfo

So far you've crunched:

    1,400 galaxies
    6,800,000 pixels
    405,000 areas


David and I really appreciate your participation 27 Nov 2012 | 5:12:59 UTC · Comment
--------------------------------------------------------------------------------------------------------

PS Plenty of work now... Come & get em'..
Title: Re: Project Update
Post by: kashi on November 27, 2012, 08:31:13 PM
Yo POGS, filled ma cache, cookin' with gas now.v:
Title: Re: Project Update
Post by: Mike Mitchell on November 27, 2012, 09:14:50 PM
Yep, mines filled up too.  :yahoo:
Title: Re: Project Update
Post by: Screaming Eagle on November 27, 2012, 10:48:35 PM
as of right now

4167 tasks ready to send.
Title: Re: Project Update
Post by: Dataman on November 28, 2012, 02:58:10 AM
When I got up there were only 1K wu left. :thumbdown: On a high note, we passed "that other team" in RAC.  :thumbsup:
:oz:
Title: Re: Project Update
Post by: LawryB on November 28, 2012, 06:48:30 AM

Plenty there at 6:30 AM Eastern.   The project also passed the 100 million credits milestone.
IMHO the best project development I've seen.  Inclusive, Informative and Interesting - good stuff.
Folks, If you have similar thoughts maybe you would like to let the Admins know.  A little :congrats :congrats goes a long way. 

Cheers
Title: Re: Project Update
Post by: Julian on November 28, 2012, 09:40:04 AM
I'll go along with that Lawry :thumbsup: A pleasure to be with.
I seem to have been gaining (slowly) in the last few weeks in every ranking except the "team position" ranking - must be a good team...
Title: Re: Project Update
Post by: JugNut on November 28, 2012, 11:18:38 AM
Quote from: LawryB on November 28, 2012, 06:48:30 AM
IMHO the best project development I've seen.  Inclusive, Informative and Interesting - good stuff.
Folks, If you have similar thoughts maybe you would like to let the Admins know.  A little :congrats :congrats goes a long way. 

That's for sure Lawry & WTD.  :thumbsup:

POGS is great on many levels & these are just a few of them...     

       The first Aussie boinc project,
    + has great scientific value & is quite interesting to boot, (the parts I can understand anyway)
    + has a responsible admin who cares about & actively courts members opinions & is quick to fix any problems,(also seems a nice bloke)
    + there team is also working on development of a GPU app to further speed up processing, (can't wait)
    + has a more than fair credit system,
    + has work units that are close to perfect size for crunching.

Something for everybody...  :cheer1:
Title: Re: Project Update
Post by: Mike Mitchell on November 28, 2012, 01:55:26 PM
All we need now is for him to join our team.  :wink
Title: Re: Project Update
Post by: LawryB on December 05, 2012, 10:44:16 AM

Interesting post by Daniel Carrion regarding reports to users here http://ec2-23-23-126-96.compute-1.amazonaws.com/pogs/forum_thread.php?id=151 (http://ec2-23-23-126-96.compute-1.amazonaws.com/pogs/forum_thread.php?id=151)
Title: Re: Project Update
Post by: JugNut on January 24, 2013, 05:03:40 PM
Some high powered new members at POGS?   Maybe someone giving us a hand?
Title: Re: Project Update
Post by: Dataman on January 26, 2013, 04:39:31 AM
 :angry: I do not like this.
http://ec2-23-23-126-96.compute-1.amazonaws.com/pogs/forum_thread.php?id=183
It appeas we are out-crunching their ability to create work. I really want a GPU app there but they don't even have the ability to keep up with the CPU's. I really don't like "do-overs".  :angry:
What do other members think?

:oz:
Title: Re: Project Update
Post by: LawryB on January 26, 2013, 05:24:30 AM

Concur Dataman.  Will wait for "originals"  rather than crunch just for the sake of a challenge.
Title: Re: Project Update
Post by: JugNut on January 26, 2013, 07:02:46 AM
Mmm no not fond of do-over's either,  but even less fond of losing our "overall lead" in the rankings that took a heck of a lot of effort to get that we may never get again.  Even with a huge amount of help from a dozen plus transfer members from other teams where only just hanging on & starting to pull away. ???

At least there's proper work till Tuesday..  :wink
Title: Re: Project Update
Post by: Screaming Eagle on January 26, 2013, 09:32:52 AM
Quote from: Dataman on January 26, 2013, 04:39:31 AM
:angry: I do not like this.
http://ec2-23-23-126-96.compute-1.amazonaws.com/pogs/forum_thread.php?id=183
It appeas we are out-crunching their ability to create work. I really want a GPU app there but they don't even have the ability to keep up with the CPU's. I really don't like "do-overs".  :angry:
What do other members think?

:oz:

I agree. There's no point of re-doing old data. Doesn't that kinda go against the whole idea of BOINC?
Title: Re: Project Update
Post by: Mike Mitchell on January 26, 2013, 10:16:03 AM
Might be an idea for us to let Kevin know it's been done before at SETI and caused quite a stink.

edit: I posted a note here (http://ec2-23-23-126-96.compute-1.amazonaws.com/pogs/forum_thread.php?id=183&postid=1079) in response to Kevin's comment, if it's not polite enough, can someone let me know?
Title: Re: Project Update
Post by: Cruncher Pete on January 26, 2013, 10:54:01 AM
Quote from: JugNut on January 26, 2013, 07:02:46 AM
Mmm no not fond of do-over's either,  but even less fond of losing our "overall lead" in the rankings that took a heck of a lot of effort to get that we may never get again.  Even with a huge amount of help from a dozen plus transfer members from other teams where only just hanging on & starting to pull away. ???

At least there's proper work till Tuesday..  :wink

Whatever happens, we have until Tuesday to maintain our lead.  Note that the world number one Ste\/e and all of my friends from Team Musketeers joined us.  I am not going to give in or give up yet.  Right now I am working on adding another 12 cores for the cause.   

:rocks
Title: Re: Project Update
Post by: Dataman on January 26, 2013, 01:11:06 PM
OK, I'll put some cores there until Tue.  v:
Title: Re: Project Update
Post by: JugNut on January 26, 2013, 02:11:09 PM
You did good Mike M, I think the answer Kevin gave fixes the problem. (unless i'm missing something)

QUOTE:
"Unread Message 1080 - Posted: 25 Jan 2013 | 23:51:08 UTC - in response to Message 1079.
Last modified: 26 Jan 2013 | 0:00:20 UTC

We're generating new galaxies images - so no worries.

The reason we respond quickly is we're the project scientists (and we're learning as we go along). We have no dedicated admins.

This is our project and is doing our science. So we have a vested interest in making it work the best we can :-)
____________
Regards
Kevin
-----
International Centre for Radio Astronomy Research "
Title: Re: Project Update
Post by: Mike Mitchell on January 26, 2013, 11:00:29 PM
Thanks for that JugNut, I'll pop back there and say thanks to Kevin. With my memory so screwed up, I'd even forgotten I'd posted that.   Bashhead Plus one.
Title: Re: Project Update
Post by: JugNut on January 27, 2013, 01:55:55 PM
POGS is down & i'm out of work units too.....  :furious:
Title: Re: Project Update
Post by: Cruncher Pete on January 27, 2013, 02:16:17 PM
Just a heads up in case you have not seen that chat site on BOINCStats challenge.  Kevin said that the problem should be fixed within 4 to 6 hours and that was about four houres ago.  He than discovered another problem and adjusted the time to 6 to 8 hours.  We have no choice but to keep an eye out for the restart time...
Title: Re: Project Update
Post by: JugNut on January 27, 2013, 02:38:50 PM
Thanks Pete, was just about to post same info.    So if we are lucky POGS could be back between 5.30-7.30pm tonight. (Sydney time)

Title: Re: Project Update
Post by: kashi on January 27, 2013, 02:45:11 PM
Thanks for the update. I'm getting low now but still have about 2 hours of work left. I increased my cache to the max after the challenge commenced.

Chat site mentioned by Cruncher Pete is at http://boincstats.com/en/stats/challenge/team/chat/318


(http://boincstats.com/signature/318/team/6/challenge/sig.png)                    (http://boincstats.com/signature/318/user/125/challenge/sig.png)
Title: Re: Project Update
Post by: Mike Mitchell on January 27, 2013, 02:51:52 PM
Thanks for the info Pete and Kashi, I sent you both a plus one for the assist.  :thanks1:
Title: Re: Project Update
Post by: JugNut on January 27, 2013, 08:32:44 PM
There back !!!    Queue's are uploading & have started to see some new work.. :crazy     Get stuck into it fella's  v:
Title: Re: Project Update
Post by: Dataman on February 03, 2013, 04:46:31 AM
Kevin has put together a interesting graph of CPU load during the challenge. We killed it.  :rofl:
http://ec2-23-23-126-96.compute-1.amazonaws.com/pogs/
:greet

EDIT: Area 1,000,000 is on the queue
Area 1,000,000 has been generated and is on the queue. NGC3032_area1000000.

When it is issued to the crunchers and the answer returned - I'll contact the lucky winners directly28 Jan 2013 | 8:07:53 UTC · Comment


Would be nice if someone from B@A snagged it.  :yahoo:
Title: Re: Project Update
Post by: JugNut on February 21, 2013, 04:44:42 PM
QUOTE: from Kevin
----
No more WUs for a few days
I need to do some work on the database to recover space. I'm going to turn off the work unit generation for a few days to stop the flow of data. Then we have another 2,000 PS1 galaxies to process 21 Feb 2013 | 3:26:03 UTC
----

With the AA coming up maybe it will give us a chance to try some WCG.   In a way I wish it was a lot longer that way we could do our AA with little impact to our POGS lead.

Anyway crunch-on...

PS They still have some WU's last I checked.   If your not already over at WCG that is.. :wink
Title: Re: Project Update
Post by: Furlozza on February 23, 2013, 01:28:19 AM
Gee, and here was me about to make the belated announcement (about lack of work LOL)

So am now doing WCG (but not the GPU units) and the 2 Million will gave to wait LOL
Title: Re: Project Update
Post by: LawryB on February 28, 2013, 12:03:59 AM


Work now available.  GPU for WCG and CPU for POGS perhaps?
Title: Re: Project Update
Post by: Dingo on June 12, 2013, 08:52:56 PM
I returned my first task from my phone tonight.  It is not validated yet but fingers crossed.  http://ec2-23-23-126-96.compute-1.amazonaws.com/pogs/show_host_detail.php?hostid=7644 (http://ec2-23-23-126-96.compute-1.amazonaws.com/pogs/show_host_detail.php?hostid=7644)
Title: Re: Project Update
Post by: Dingo on June 13, 2013, 04:18:53 PM
My first task returned from my phone on POGS has not validated "Completed, marked as invalid" 

I have one more waiting for validation and another processing but have stopped getting work as if they do not validate it is a waist of time.    :hbang:

http://ec2-23-23-126-96.compute-1.amazonaws.com/pogs/workunit.php?wuid=1789090 (http://ec2-23-23-126-96.compute-1.amazonaws.com/pogs/workunit.php?wuid=1789090)

http://ec2-23-23-126-96.compute-1.amazonaws.com/pogs/results.php?hostid=7644 (http://ec2-23-23-126-96.compute-1.amazonaws.com/pogs/results.php?hostid=7644)
Title: Re: Project Update
Post by: dcarrion87 on June 13, 2013, 04:34:30 PM
OK this is just weird. I just checked the output differences on the server for the one pending validation and the results your phone uploaded contain NaN values. E.g. One section:

11793,11902c11793,11902
<  -7.950E+000         NaN
<  -7.850E+000         NaN
<  -7.750E+000         NaN
---
>  -7.950E+000  1.847E-004
>  -7.850E+000  1.550E-004
>  -7.750E+000  3.134E-004

I agree that you should stop now. I'm curious as to what the went wrong and why that came through as not a number. That would require debugging on the phone that I don't think you would appreciate doing. I'm guessing it's something to do with Floating Point processor on board...Or maybe to do with Android version. So hard to tell. Weird! I'm going to have to keep an eye on those ones.
Title: Re: Project Update
Post by: Dingo on June 13, 2013, 06:53:06 PM
OK I aborted the one that was running and uninstalled Native Boinc.  Too much trouble to BOINC on a phone.  Thanks for the help  :thumbsup:
Title: Re: Project Update
Post by: Dingo on July 18, 2013, 01:33:21 PM
POGS has a new web site and more changes.  The new web page is http://pogs.theskynet.org/pogs/ and that is also what you use in BOINC so, When you have no work left, I would remove POGS from BOINC and then re attach using the new URL.

Title: Re: Project Update
Post by: Mike Mitchell on July 19, 2013, 02:25:49 AM
Thanks Dingo.
Title: Re: Project Update
Post by: Dingo on July 25, 2013, 12:44:30 AM
If you have BOINC POGS credit you should go to the test site and log in with your BOINC email and password.  I think that is all that is needed but I am not sure if you also need to register for the Non BOINC site as I was already registered there when I joined the credits together.  If you have both the BOINC and non BOINC accounts you will need to make sure that both accounts have the same email address for the credits to be matched..  

Why I say you should do this as it will add your credits to the credits for the Team on the new site that is being tested.  http://production-test.theskynet.org/

Title: Re: Project Update
Post by: tazzduke on July 25, 2013, 07:20:12 AM
Good Morning All

Thanks for the update Dingo, doing a fabulous job. 

When I logged in at the test site, I wondered why my trophy had changed, then I had a look around the new site and saw the answer staring in my face lol.

Have a good day all

Regards
Tazzduke
Title: Re: Project Update
Post by: Dingo on July 25, 2013, 12:53:18 PM
Quote from: tazzduke on July 25, 2013, 07:20:12 AM
Good Morning All

Thanks for the update Dingo, doing a fabulous job. 

When I logged in at the test site, I wondered why my trophy had changed, then I had a look around the new site and saw the answer staring in my face lol.

Have a good day all

Regards
Tazzduke


Yes both the credits are joined at the new site which also increases your rank and the Team rank.  The Team is fifth in the World on the new site because not all the BOINC credit is moved over as yet to the Alliance total.

Title: Re: Project Update
Post by: JugNut on July 25, 2013, 08:25:03 PM
I logged into the new site Ok but it seems a little slow or maybe still a tad buggy.(it is still in alpha after all)  It took quite some time for my details to appear. (a minute or so maybe)

One thing I noticed is the site says I have no trophies, fair enough since I didn't crunch for the original theSkeynet & the integration is still an ongoing thing.  But it does say...
--------------------------------------------------------
TOTAL CREDIT EARNED:
4,164,791
AVERAGE DAILY CREDIT
175
YOUR RANK
51

Latest Achievement:
You haven't won any trophies yet

3,840,000 18%                 5,624,690
You only have 1,459,899 credits to go until the your next trophy
------------------------------------------------------
Does this mean I will get my first trophie @ 5,624,690 ?  Does anyone know if trophies will be back dated for work done? or do trophies start for others like myself from now? To be honest it's not a big deal  for me, just interested that's all

Also in Boinc i'm 22nd in the world but now i'm 51st overall.  I guess many others may have gone down in ranks as well as some that have gone up?

Also my Alliance says "Flying Solo" & not Boinc@ Australia

Early days I guess just wondering out loud.

Crunch-on.. JN

EDIT: Well i'll be?  I logged back in to have another look around & I now have trophies?   So all things come to those who err log-in a second time. :wink   Do I need to join B@A again as an Alliance?  I'm still "Flying Solo"
Title: Re: Project Update
Post by: dcarrion87 on July 25, 2013, 08:45:57 PM
I'd have a look around at http://pogs.theskynet.org/pogs/forum_forum.php?id=11 (http://pogs.theskynet.org/pogs/forum_forum.php?id=11). Alex is monitoring and responding to queries quite actively.

Regarding the team thing, I think you need to rejoin BOINC@Australia alliance via that new interface...At least that's what I had to do.
Title: Re: Project Update
Post by: JugNut on July 25, 2013, 08:50:54 PM
Thanks Daniel,  i'll give that link a sticky beak also.

EDIT: Yep all is answered at that POGS forum link.  To answer my own questions..

-------
Quote:
Boinc members are only added to the database when they log into the site for the first time. Why it takes time the first time.
------

And Boinc members must join the B@A Alliance for the team to get credit, even when already a member in boinc.  As per Daniels & Dingos earlier post.

Well i'm now officially up to speed.   Sheesh don't read a forum for a week & a lot can change.  :pcwhack:  Not to worry.

Crunch-on JN

Title: Re: Project Update
Post by: Dingo on July 26, 2013, 12:59:53 AM
We are all learning when it comes to the new site.  It does however load pretty fast for me, maybe 2 seconds.
Title: Re: Project Update
Post by: Dingo on August 31, 2013, 12:16:37 AM
I see on the new site that we are now, as we should be #1 in the Alliances.  http://production-test.theskynet.org/alliances?locale=en   :congrats :congrats :cheer1:
Title: Re: Project Update
Post by: JugNut on August 31, 2013, 06:46:13 PM
Woo Hoo...  Great news dingo.  :cheers:

    :oz:
Title: Re: Project Update
Post by: dcarrion87 on September 01, 2013, 02:31:28 AM
 :rocks
Title: Re: Project Update
Post by: LawryB on September 01, 2013, 09:28:16 AM

Yep, well done us  :cheers:
Title: Re: Project Update
Post by: dcarrion87 on September 17, 2013, 01:06:41 AM
Just in case anyone is interested in something I've been working on for theSkyNet as part of my volunteer work: http://theskynet.org/pages/pogs_stellarium?locale=en (http://theskynet.org/pages/pogs_stellarium?locale=en)
Title: Re: Project Update
Post by: LawryB on September 17, 2013, 04:07:06 AM

Hey Daniel, just what this amateur star gazer was wanting.  Now I should be able to point my telescope at the right spot in the sky.  Well done.
Title: Re: Project Update
Post by: kashi on September 17, 2013, 04:35:26 AM
Hey that's great Daniel. :thumbsup:

I assume the areas I've processed are the stripes on the image. That Stellarium program itself is fun to play with too. ;D

For those like me who can't work out things easily and don't read the instructions first you may get stuck in full screen mode which is the default and can't find an easily identifiable icon to close Stellarium or make the window smaller. Don't panic, you can close Stellarium with the keyboard shortcut CTRL-Q or you can toggle full screen mode with F11 key.

There are icons for these too in the popup tool bar but I didn't find them amongst the others at first. The close button is the one on the furthest right which looks like an on/off button on a TV remote control. It is not a red X as shown in the Stellarium Interface Guide (http://stellarium.org/wiki/index.php/Interface_Guide). Toggle full screen icon can be found on the tool bar too.

Haha, when you zoom out of ocular view, it's just like "Warp Factor 9, Mr Sulu" only in reverse. :jester:
Title: Re: Project Update
Post by: Dingo on September 17, 2013, 12:28:27 PM
Great work Daniel, I will load them today and have a look.   :congrats  :worship :congrats

Edit: downloaded and installed.  I have done a lot of Galaxies as my page is almost all covered.

[attachment deleted by admin]
Title: Re: Project Update
Post by: dcarrion87 on September 17, 2013, 01:00:18 PM
@Dingo: Haha yes it can be a little overwhelming when a lot of galaxies have been processed. At the moment there's a filter option under plugin configuration so you can match galaxies with certain names. Not sure what other filtering we should have.

@LawryB: Great to hear!

@Kashi: Yep those stripes are the areas you've processed.
Title: Re: Project Update
Post by: JugNut on September 20, 2013, 09:09:40 PM
Everyone getting there share of skynet badges?

Who got the Arrrrrrrrrr badge?  :rofl:   Crazy stuff,  but all in good fun.  biggrin
Title: Re: Project Update
Post by: Agnew on September 20, 2013, 11:06:21 PM
Daniel, you can add me to the "thank you" list, the program links & explanations are great!. :)
Title: Re: Project Update
Post by: Dingo on September 24, 2013, 05:22:55 PM
The L'Alliance Francophone are still crunching up a storm on POGS and they have members still joining their push.   We started off being over 100 million in front of them but have slipped to about 48 million in front.  I believe that they are going till they get the # 1 position in the world from us.  We can hold on for a while but I think our # 1 position is very precarious.  Thier average credit is about three times ours at the moment and I am going to turn all my computers back on to POGS.    http://pogs.theskynet.org/pogs/top_teams.php (http://pogs.theskynet.org/pogs/top_teams.php)

Crunch on and remember  :rocks
Title: Re: Project Update
Post by: Mick Lindsay on September 24, 2013, 05:57:25 PM
OK Dingo  :panic: the AA continues all machines back on.
MickL 
Title: Re: Project Update
Post by: Dataman on October 03, 2013, 01:17:05 AM
New POGS video.
http://vimeo.com/74438143
Title: Re: Project Update
Post by: Dingo on October 03, 2013, 01:46:30 PM
Must be very interesting to Astronomers and other professional people, but I fell asleep after about 5 minutes  biggrin   

I am still plugging along on POGS and the  L'Alliance Francophone are just over 40 Million but still out crunching us each day and catching up. :shock
Title: Re: Project Update
Post by: Dingo on October 06, 2013, 02:32:43 PM
I think that we are going down soon to #2 in the world and will not be #1 in any project.  Boincstats (http://boincstats.com/en/stats/137/team/list/0/0#1) calculates that we will be overtaken in 26 days  :furious: so I am moving on to other projects that I would like to crunch but will leave some resources crunching along on POGS.
Title: Re: Project Update
Post by: JugNut on October 06, 2013, 04:37:32 PM
@ Dingo:   That's NOT good news about the possibility of  loosing our #1 spot at POGS.
I'm still proud of what the team accomplished to get to the #1 spot in the first place,  plus we still havn't lost it yet, so who knows?

Crunch-on  :crazy
Title: Re: Project Update
Post by: JugNut on October 06, 2013, 04:39:18 PM
We have a new badge in our signature.statseb.fr/ (http://signature.statseb.fr/)  signature's.  As far as i'm aware your last badge you attained at theSkynet will now appear in our SIG's.

Good enough for me..  :thumbsup:

Crunch-on  :crazy
Title: Re: Project Update
Post by: d_worms on October 06, 2013, 09:08:39 PM
 :thumbsup: Excellent! Love it!!!!  :thumbsup:
Title: Re: Project Update
Post by: kashi on October 06, 2013, 10:47:37 PM
Arrr, too much grog, me pirate badge be a bit blurry. Have to splice t' mainbrace for an Aluminium one. :jester:
Title: Re: Project Update
Post by: JugNut on October 06, 2013, 11:18:43 PM
Avast ye survey boincer lighten ye background and stop drink'in the bilge water,  that'll do tha trick to stop ye seeing double.. yarrrrr   :jester:
Title: Re: Project Update
Post by: Dingo on October 07, 2013, 01:14:09 AM
I am not giving up, as just facing reality.  I still am crunching POGS but with other projects.  Yes the Team did really well getting to number one in the world and to keep it for so long was an accomplishment worth mentioning.  Crunch on and remember  :rocks
Title: Re: Project Update
Post by: Mysteron347 on October 07, 2013, 01:57:34 AM
Quote from: JugNut on October 06, 2013, 04:37:32 PM
@ Dingo:   That's NOT good news about the possibility of  loosing our #1 spot at POGS.
I'm still proud of what the team accomplished to get to the #1 spot in the first place,  plus we still havn't lost it yet, so who knows?

Crunch-on  :crazy

Certainly. According to the Boincstats page indicated earler, they only pushed 400K more than we did (credit/day) - so per'aps zay 'av run out of ze steam. After all, every day they spend on chasing us puts them further behind in their other pursuits. They're out to 27 days to overtake and seem to be slowing. Not giving up the ghost yet...!
Title: Re: Project Update
Post by: kashi on October 07, 2013, 11:14:43 AM
Now that USTL-FIL is finally ramping down from his 800k+ per day we may keep No. 1 for a bit longer perhaps until Astronomy.Ru Forum issues another Team challenge.biggrin

I was all POGS until a few days ago and now I'm splitting 50/50 with Asteroids. Asteroids hogs almost all the crunch time even with equal resource share so have to set it to No new tasks overnight. Missing my hired machines, they boosted my POGS credit by over 260k even though they were throttled to billy-o. :cry2:
Ah well, at least my 7790 is still folding like a little champion.:thumbsup: I would give it a run on POEM but that would suck too many CPU cores from POGS and Asteroids.

Quote from: JugNut on October 06, 2013, 11:18:43 PM
Avast ye survey boincer lighten ye background and stop drink'in the bilge water,  that'll do tha trick to stop ye seeing double.. yarrrrr   :jester:
Still looked blurry even when I had my light green background, which is why I tried black and switched from single to 2 line format. Some of the POGS trophies just don't take kindly to being reduced in size. May switch to 3 line format temporarily until my next badge. I prefer the compact size of single line format to help keep forum pages smaller but I suppose a slightly bigger sig doesn't make much difference.
Feel like I've been keelhauled today so can't manage any more pirate talk. ;D
Title: Re: Project Update
Post by: JugNut on October 10, 2013, 12:06:09 AM
Quote from Kevin @ POGS. Today (9/10/13)
"
I'm in the throes of porting the F77 to C so I can move the code to a GPU.
____________
Regards
Kevin
-----
"


Like most of us I can't wait to give this a crack,  but as mentioned here before it may not be a good thing for the team.  There's some massive GPU power out there,  but then again look what we have achieved so far with just CPU's.

Until the next call to arms at POGS  i'm going to crunch something else for a little while as  all my other CPU only work has been suffering because of much POGSing.    But "i'll be back".   In the end this race may well be won or lost in the GPU's me thinks.  Still early days yet of course. & where still in the lead.  The final winner.... POGS & ozzie science of coarse.   Any thoughts?

Crunch-on JN


@ kashi: Yep looks much snazzier now.  And no pirate talk? For the love of all thing holy.. why??? Arrrg.. :wink
Title: Re: Project Update
Post by: kashi on October 10, 2013, 11:08:20 AM
Well a GPU application should obviously be great for the project, there is just so much to process especially if they ever get around to analysing Hubble Ultra Deep Field and CANDELS images. That's even without considering the masses of data the SKA will produce if it ever gets processed in BOINC. So POGS needs all the processing efficiency it can get.

I sometimes have mixed feelings about a project moving to GPU processing though. When a project still has CPU applications as well, those get overshadowed by greater GPU efficiency and resulting better credit rate.

Also because some countries have much lower electricity tariffs than Australia, GPU applications mean we become less competitive in the team rankings in those projects.

On balance, although it's kind of an issue of national pride for an Australian team to be No.1 in the only Australian BOINC project, it is better for Australian science if POGS attracts the greatest possible number of worldwide BOINC contributors. Great if we could have it both ways but  there's too few of us compared to other countries for that and our power costs too much.

Even if we eventually lose top spot, our team has contributed a high proportion of available resources to POGS for a fair while now and that has helped spur other teams to contribute to POGS also, so we've all done an excellent job to help promote the only Australian project. :thumbsup:

The good thing is that you can support a favoured project on a GPU whilst still processing other projects of interest on your CPU cores. Hopefully POGS GPU application can be optimised to be reasonably sparing of CPU resources. I don't mind reserving a core or 2 to support GPU processing, but projects such as POEM and WCG HCC that require all my CPU cores to support GPU crunching most efficiently are a pain. Folding on recent AMD cards is fantastic in this respect, it uses almost no CPU at all.

The more efficient the GPU application can be coded and refined relative to the CPU application then the higher the credit that can be justified and this will attract more contributors. Any improvement in efficiency is good but still unfortunate to spend a lot of time and effort on a GPU application if it ends up a relatively unattractive turkey credit wise.

Overall though with the rising cost of electricity, much more efficient GPU and/or ARM type processing is a way to keep contributing into the future. Gets more science done more efficiently and after all that's the main reason to crunch even though competition adds some interest and enjoyment. If I need to reduce crunching to 12-16 hours a day in the future, at least with a GPU application running a fair whack of processing will still be done.

USTL-FIL has resumed crunching up a storm after a temporary lull but I'm still keeping half my resources on POGS for a while yet. biggrin
 
Yes my pirate can be seen now.
Prefer a smaller number of simple, easily understood badges rather than a multitude of badges for a project but I've just started WUProp again and checked their badge system.:shock
Never keen on time based badges rather than credit based as it doesn't discourage inefficiency but I understand the idea behind WUProp badges though to encourage crunching of less attractive projects and not just the higher credit or most favoured science projects.
Yarrr, no pirate talk because had a few rums watching the grand final so couldn't think straight next morning. :jester:
Title: Re: Project Update
Post by: Dingo on October 10, 2013, 12:50:20 PM
Well said Kashi, I am still crunching POGS but other projects as well.  :cheer1:
Title: Re: Project Update
Post by: JugNut on October 10, 2013, 01:36:39 PM
Spot on kashi.  We need to adapt to change but as yet a perfect example of discount crunching (in decent amounts) dosn't exist.  Electricity is the only thing I could see stopping me from getting my crunch-on.  At the moment you could say i'm champagne crunching on a beer crunchers budget,  but so far the bills are getting paid.  While I love crunching real life must come first.   The thing that gets me is 98% of our power is coal based & we have more coal then we know what to do with but somehow we have one of the most expensive power rates in the world.  Anyway nuff of that.

Also that's one heck of a lot of CPU grunt those guys have.  On some days just one of there guys is able to out crunch our entire team? How?

More to the point how to we get some?   :wink

Crunch-on  :crazy
Title: Re: Project Update
Post by: tazzduke on October 10, 2013, 04:50:09 PM
When you come across computers/servers with anything up to 64 processors, well then there you have it, just think 64 jobs done every 3 hours (average) at 185 credits (roughly) equals 11840 credits and just say they run 24/7 thats 82880 per day (roughly) and if you have a two or three or four of these, then the numbers start adding up lol.

Happens across most projects, another one I like to do now and then (if there is any work available) is LHC Sixtrack, but the top 20 hosts on that one, are mostly 24, 32 and 48 processors, so it doesnt take long for the workunits to get swallowed up, even with there 4 wu per core limit.

Well anyways, will be keeping an eye out for the GPU work on POGS.

Regards
Tazzduke

PS.  Still got me Q8400 4 core running, but I have joined to many projects and will need to readjust my priorities lol
Title: Re: Project Update
Post by: kashi on October 11, 2013, 12:27:37 AM
Yes as well as the multi socket computers with heaps of cores, there can also be individuals that own a business with lots of different premises. I vaguely remember a L'Alliance Francophone member a few years ago had a very large number of stores or garages or something and he used to run BOINC on them after trading hours and on weekends. He was a massive contributor to his team's BOINC effort.

Very little chance of a business owner doing that here with our high electricity tariffs, but for some patriotic French entrepreneurs with lower priced nuclear power then it is "Vive la France". biggrin

Probably a fair few of those multi socket servers as mentioned by Tazzduke are business machines too. Even on lower French tariffs you'd need a business to be able to afford the power to run a number of them full blast on BOINC plus they're expensive to buy too.

It's not only electricity costs that dissuade businesses from contributing but also the high cost and resultant more limited availability of network bandwidth in this country. 64 core servers downloading project files and tasks and uploading results can certainly suck a fair bit of a company's network resources.

This is something the National Broadband Network would have addressed for small and medium businesses but alas the profitable NBN fibre component is now about to be privatised, either directly or by stealth. Many will remain unaware that their future competiveness and profitability is about to be sold down the drain so that only a few profit as they prefer an invigorating massage of their xenophobia and the promised fool's gold of a lower corporate tax rate instead of an efficient, reliable low cost telecommunications network. Short sighted choice I believe but opinions vary.
Title: Re: Project Update
Post by: Mysteron347 on October 26, 2013, 07:08:41 PM
Well, les grenouilles are still gaining - albeit at a lesser pace. Currently outcrunching us by 70K/day and 109 days behind. Looks like I'm on POGS for the duration!
Title: Re: Project Update
Post by: Dingo on October 26, 2013, 08:51:16 PM
They have dropped their crunching power, and so have we.  I am not on POGS 100% now but still using some cores for pogs.  I think at one time it was up to 25 days so we have a bit of a reprieve but still need to crunch some POGS. 
Title: Re: Project Update
Post by: Dingo on December 02, 2013, 11:49:38 PM
Received this email when I was out of internet on the road.  The Team has been merged and we are shown as the #1 Team.

Quote
Hey Dingo,

As you may be aware we are merging theSkyNet Alliance system with the BOINC Team system. As a leader in our community we are endeavouring to keep you informed.

Your Alliance, "BOINC@AUSTRALIA" appears to be a duplicate (see  old  (http://www.theskynet.org/alliances/265)  and  new  (http://www.theskynet.org/alliances/539)). Early next week (2nd of December) we plan to merge the systems. When that happens both your alliances will merge (users and all credit) and you will remain the leader. Please note that backdated credit will only apply to theSkyNet, not BOINC, as we have no way of manually assigning credit in BOINC.

One issue that we foresee is any user who is currently in your alliance who is NOT a member of POGS will need to manually re-join your alliance and join POGS, I will be emailing each user who is in this situation.

If you have any questions or if you do not wish for the above alliances to be merged, please don't hesitate to contact me.

Regards
--
Alex Beckley
Web Developer for theSkyNet


ICRAR: Discovering the hidden Universe through radio

Title: Re: Project Update
Post by: WikiWill on December 03, 2013, 12:02:00 AM
Those guys know how to run a project.  Good work.

And yay for #1!  :cheer1:
Title: Re: Project Update
Post by: JugNut on December 03, 2013, 12:31:58 AM
Yep you got to give them credit for trying.  :thumbsup:    Now if only some of the other projects would follow there lead we'd be in business.
Title: Re: Project Update
Post by: Mysteron347 on January 04, 2014, 06:45:34 PM
Pierre is still creeping up on us....
Title: Re: Project Update
Post by: JugNut on January 20, 2014, 06:34:25 PM
As some may already know POGS has ran dry of work.  Difficulty with maintenance during the break now mean there may be no work until thursday 30th 23rd Jan. (3 more days)

Quote from Kevin

Message 1947 - Posted: 20 Jan 2014, 2:37:51 UTC - in response to Message 1938.
The maintenance is taking longer than expected - we might not be ready until Thursday
____________
Regards
Kevin
-----

http://pogs.theskynet.org/pogs/forum_thread.php?id=327 (http://pogs.theskynet.org/pogs/forum_thread.php?id=327)
Title: Re: Project Update
Post by: Mysteron347 on January 21, 2014, 01:25:59 AM
Um, but today's the 20th. Well, 21st in lesser parts of the country - 30th is um, Thursday week.... :shock
Title: Re: Project Update
Post by: JugNut on January 21, 2014, 02:01:31 AM
Quote from: Mysteron347 on January 21, 2014, 01:25:59 AM
Um, but today's the 20th. Well, 21st in lesser parts of the country - 30th is um, Thursday week.... :shock
It's possible I read the calendar while half asleep & also through one bleary eye that was half shut at the time.  biggrin  Well that's my excuse & i'm sticking to it. :wink
Yea next Thursday..    Thanks for the heads up mate..
Title: Re: Project Update
Post by: JugNut on January 22, 2014, 01:05:51 AM
*LOL* It appears as if Kevin's calendar works stranger than mine as WU's are now flowing again ahead of schedule.  crunch, crunch, crunch... :crazy
Title: Re: Project Update
Post by: Mysteron347 on February 15, 2014, 01:48:27 AM
With the current trend, Pierre will catch us in about 3 days... :shock
Title: Re: Project Update
Post by: kashi on February 15, 2014, 03:42:47 AM
Sacré bleu!
OK, switching over now. With a 7 day challenge starting tomorrow it may not help much but every little counts. :thumbsup:
Title: Re: Project Update
Post by: Dingo on February 15, 2014, 05:34:54 AM
I have everything I have on POGS now, but not doing too well on the road. Looks like Pogs is the favourite so far in the Poll as well.  biggrin
Title: Re: Project Update
Post by: JugNut on February 15, 2014, 06:54:14 PM
After a small excursion to try a new Primaboinca app, i'm back at POGS full on also.  Albeit minus one rig that passed away a couple of days ago through a blown power supply.  :cry2:

If we are to have any hope of holding POGS at all then it's all hands on deck...  Even then it's not looking good, but it's not the ozzie way to give up without a fight, is it?  Lock & load those core's & prepare to eat lots of frogs legs.   biggrin

If you got em' crunch em'.    :oz:


PS @ Dingo:  Could you please put the team into the "Galileo Galilei - 450 anniversary of the birth" POGS challenge.  We may as well be part of the action.
Title: Re: Project Update
Post by: Dingo on February 16, 2014, 10:38:54 AM
Joined the Challenge, haven't been to the boincstats site for a while, have to put it on a list of websites to visit while I am on the road.  I hope all or most of the Team contribute to the AA  :rocks

I also joined the "Examine a Galaxay not so far ..far away challenge" at POGS that is one during the AA.
Title: Re: Project Update
Post by: kashi on February 16, 2014, 02:12:32 PM
Thanks Dingo. :thumbsup:

Well team has zoomed up from 20th to 15th already, corker :jester:

SETI.USA are going to town, over 9 million in less than a day.  :boom:

The Italians in BOINC.Italy are crunching furiously too in support of Galileo's birthday.

Anyone who wants to check it out, links are below:

Galileo Galilei - 450 anniversary of the birth (http://boincstats.com/en/stats/challenge/team/chat/470)

See full Team stats on credits (http://boincstats.com/en/stats/challenge/team/list/470/credits) or position (http://boincstats.com/en/stats/challenge/team/list/470/rank)

See full User stats on credits (http://boincstats.com/en/stats/challenge/user/list/470/credits) or position (http://boincstats.com/en/stats/challenge/user/list/470/credits)

(http://boincstats.com/signature/470/team/6/challenge/sig.png)

(http://boincstats.com/signature/470/user/125/challenge/sig.png)
Title: Re: Project Update
Post by: JugNut on February 16, 2014, 02:17:51 PM
Thanks Dingo..  :thumbsup:
Title: Re: Project Update
Post by: Dingo on February 17, 2014, 09:33:34 AM
Great effort in one day on the Team output.  I thought that we would be overtaken but maybe we can hold on a bit longer.  I have everything I have running POGS, not much but all I have at the moment.
http://boincstats.com/en/stats/137/team/detail/6/lastDays (http://boincstats.com/en/stats/137/team/detail/6/lastDays)
Title: Re: Project Update
Post by: Dingo on February 20, 2014, 08:11:54 AM
We will be overtaken by the French Team today, L'Alliance Francophone,  and we will be relegated to #2 position.   :shock :shock
Title: Re: Project Update
Post by: JugNut on February 20, 2014, 11:54:29 AM
I knew this day would probably come but......  :boom:
Title: Re: Project Update
Post by: LawryB on February 20, 2014, 10:50:31 PM
 :furious:
Title: Re: Project Update
Post by: Mike Mitchell on February 21, 2014, 10:26:11 AM
Are we going to try and do something about it or just let them keep going?
Title: Re: Project Update
Post by: LawryB on February 21, 2014, 12:30:42 PM
Pogging away furiously  :AUS:

[attachment deleted by admin]
Title: Re: Project Update
Post by: Dingo on May 08, 2014, 06:01:14 AM
Just lloked how we are going in POGS and see there are some big crunching Teams very close to us.  We will loose the # 1 spot soon I believe to one of these teams.  The problem is that POGS keeps getting picked for  Challenges and that sparks big crunching from the big teams.  We are only crunching about 25 - 50% of some of the teams.

I have stuck with POGS on most of my machines but will switch them all back to POGS today till the AA.
Title: Re: Project Update
Post by: daveandton on June 14, 2014, 03:40:26 PM
Hi Guys
Just come back into the system after a time away and see that we wanted crunching for this. Only problem is when I attach firefox won't let me in. Untrusted site etc etc. When I tell it to make an exception NOTHING happens. Anybody had this problem or knows a work around I would be grateful. Dave Bashhead
Title: Re: Project Update
Post by: kashi on June 14, 2014, 05:04:42 PM
I suppose you can't login to POGS since updating to Firefox v30.0 the same as reported here:

http://pogs.theskynet.org/pogs/forum_thread.php?id=455#3169

There has been no response from a POGS admin, so currently perhaps the only thing you could try is another browser as suggested by Dr Who Fan.

I am using Firefox v30.0 and don't have this issue, it's strange that it only affects some people not others.

I have posted your enquiry on the POGS forum. Kevin has been away recently so not sure if he will be able to investigate promptly but thought we should let them know this problem is still occurring.

Title: Re: Project Update
Post by: Dingo on June 15, 2014, 02:11:47 AM
I changed over to Chrome the last time that happened and haven't gone back to Firefox.  Can't remember what project it was but I am happy with Chrome.
Title: Re: Project Update
Post by: daveandton on June 16, 2014, 03:56:56 PM
Thanks guys. Appreciate the help. I'm crunching but I have no idea what or when or how. Dave
Title: Re: Project Update
Post by: Dingo on June 17, 2014, 04:30:28 AM
Good to see members are switching some of there processing power over to POGS.  :congrats :congrats   http://boincstats.com/en/stats/137/team/detail/6/lastDays

Title: Re: Project Update
Post by: Neil G on June 19, 2014, 09:06:48 AM
Will have 2 cores dedicatedly crunching POGS tomorrow and another 8 cores crunching it by day after tomorrow.  Can't have our #1 rank lost by default.  The kerfluffle with Collatz during AA38 put me timing out of whack - (not to mention some nasty entity hacking my email, dammit)!  Cheers All.   :cheers:

Neil
Title: Re: Project Update
Post by: daveandton on July 08, 2014, 04:49:40 PM
And we still haven't been overtaken AND appear to be drawing away. What a great effort. Dave :AUS:
Title: Re: Project Update
Post by: Dingo on July 08, 2014, 05:03:57 PM
Yes I have all of my cores crunching POGS and my GPU crunching Primegrid Genifer 3.  We are holding our own at the moment which is good.
Title: Re: Project Update
Post by: Dingo on November 26, 2014, 10:35:47 AM
I just had a look at the Team standing (http://pogs.theskynet.org/pogs/top_teams.php?sort_by=total_credit) and the L'Alliance Francophone are gaining on us rapidly.  they are now within 32 million of us and their average credit is more than ours.

When the AA is over please take some time and resources over to POGS so we can maintain our buffer and our # 1 position in the world.

If you are not participating in the AA please consider crunching POGS.

:rocks
Title: Re: Project Update
Post by: Dragon_Orb on November 29, 2014, 04:39:14 PM
I swapped over for a couple days before the AA and I'll swap back to it after the AA, can't have em getting ahead that easily on our Aussie project! :AUS:
Title: Re: Project Update
Post by: daveandton on November 30, 2014, 07:04:57 PM
Well said.+1 for your trouble
Dave                                                                                                                      :oz:
Title: Re: Project Update
Post by: Neil G on December 01, 2014, 11:01:26 AM
Will do.......just giving SIMAP some Team support during the AA, but may go back to POGS early.  (My preferred CPU project!)   :pcwhack:
Title: Re: Project Update
Post by: daveandton on December 09, 2014, 08:18:35 AM
They're still getting closer boys and girls. We can't let them overtake us can we?
Dave
Title: Re: Project Update
Post by: Dingo on December 09, 2014, 08:39:11 AM
Yes #2 is getting close and they are contributing about 200K a day more than us.  I have deverted my old virtual PC's back over to POGS and will go 100% after the AA. 

NEWS on Pogs site.
Quote
Message 3591 - Posted: 8 Dec 2014, 2:47:51 UTC (http://pogs.theskynet.org/pogs/forum_thread.php?id=506&postid=3591#3591)
Last modified: 8 Dec 2014, 2:49:19 UTC

Hi All,

We're planning an upgrade for POGS in the next few months that will see us add more calculations to the suite already conducted on each galaxy image, add more data types (such as higher resolution images from the WISE telescope, http://www.nasa.gov/mission_pages/WISE/main/ (http://www.nasa.gov/mission_pages/WISE/main/), which collects infrared light) and much, much more.

There are some big changes, and some smaller ones, included in the upgrade. We've given a short summary of everything below, but if you'd like any more specific detail or have questions then please let us know.

As part of the upgrades we intend to run some simulated galaxies through the upgraded POGS code as a check on the accuracy of our the data processing. These galaxy images are created by a computer to mimic certain characteristics. Once the fake galaxies are processed by the upgraded POGS 'spectral energy distribution' fit code, we can compare the results to the values we used when creating the galaxies to confirm the upgraded code works as expected and is producing accurate science results for the astronomers.

We're also upgrading the data retrieval pipeline, continuing to get enhanced infrared images from the WISE telescope for all galaxies that have already been processed, as well as some more galaxy data from other new sources. This new data will broaden our results on the galaxies that have been already processed - helping the astronomers to see more of the bigger picture, so to speak.

Kevin and the team will also upgrade the input data processing pipeline as well. This will include improving the smoothing of input images. They will also develop 'parameter prior cubes', sets of values that should be used in calculations on each galaxy image. This will stop us calculating every possible combination of parameters on every galaxy — saving time and resources. This also means we will be changing the credit system from the current points-per-pixel based model, as with 'priors' all pixels are no longer equal. We will let you know when the credit change will occur and will do our best to make sure it's equitable and results in approximately the same amount of credit you currently earn.

We will also be upgrading the output processing to produce better results images. This will include things like stellar masking (from catalogs, or directly from the images) to remove foreground stars from the calculations, and we also start using a code called 'galfit' (http://users.obs.carnegiescience.edu/peng/work/galfit/galfit.html (http://users.obs.carnegiescience.edu/peng/work/galfit/galfit.html)) to give a mass surface density of the galaxies (a new calculation) and also try another code called 'CIGALE' (http://cigale.lam.fr/) and others on the data.

All of this comes together to mean better science output from POGS - something we're really keen on and we hope you are too!

--TheSkyNet Team
Title: Re: Project Update
Post by: Hurricane on December 09, 2014, 11:59:15 AM
Simap has only got five days of work units left until the end of the project and it's already down to four days now looks like it. So we could have early end to the AA. Good so we can give POGS a early boost. That project is going to get interesting from the update.
Title: Re: Project Update
Post by: Dingo on December 09, 2014, 12:55:44 PM
Simap is still adding work and Batch Monitor (http://boincsimap.org/boincsimap/batchmonitor.php) still shows lots of work top do so it might last another week or so but if not I will be going 100% on POGS..  I am crunching POGS on some virtual machines that I rent out on the internet but they are not very good at BOINC as they are cut down on the CPU they can use.  I mainly use them as a web server and backup servers for stuff, always have too much stuff on my computers and always loosing it when they go  :boom:
Title: Re: Project Update
Post by: Hurricane on December 09, 2014, 10:40:39 PM
Speaking of Simap. Look at who is there user of the day.:thumbsup:

User of the day:
User profile Profile Dingo
I am an Aussie born in Canada over sixty years ago, lived in Australia most of my life, including 20+ years in the Australian Defence Force (Army). I was a Beta tester for BOINC and founder of team BOINC@AUSTRALIA currently crunching in all the BOINC projects.. Don't forget to look at my web cam
Title: Re: Project Update
Post by: daveandton on December 13, 2014, 10:24:23 AM
L'Alliance Francophone  are really putting some effort into it now. I think they smell our blood. They are now crunching more than twice our number and gaining really fast.
Dave
Title: Re: Project Update
Post by: tazzduke on December 13, 2014, 11:17:04 PM
Greetings All

Got 4 cores on POGS as we speak, will be trying to get another 4 cores up soon, and will running till XMAS, hey how about a 12 days of XMAS Challenge lol

Regards
Title: Re: Project Update
Post by: Hurricane on December 14, 2014, 12:21:00 AM
Thanks for reminding me to switch over to POGS. :thumbsup: Would have finished all Simap work over night. The PC would have been sitting there doing nothing, while I was having a sleep in.Bashhead. Xmas POGS challenge doesn't sound so bad indeed.
Title: Re: Project Update
Post by: JugNut on December 14, 2014, 02:06:51 AM
Yep a crissy POGS challenge sound good to me too, i'll be SIMAP dry by lunch tomorrow.
Title: Re: Project Update
Post by: LawryB on December 14, 2014, 10:11:07 AM

Like the idea of a Xmas challenge just for B@A.   Have put 22 cores/threads onto the project..   :rocks
Title: Re: Project Update
Post by: kashi on December 15, 2014, 04:14:50 PM
Yep me too, fired up Niresh Hackintosh on VirtualBox and it's Pogging away like a champion.

Go, go POGS.  biggrin
Title: Re: Project Update
Post by: daveandton on December 15, 2014, 04:46:02 PM
Sounds perfect. Put 12 cores on it. Wish I had more. Before I forget to mention it I wish everybody a safe and happy Christmas and New Year. Great to be part of the team. Dave


:rocks
Title: Re: Project Update
Post by: dyeman on December 18, 2014, 09:05:42 AM
Looks like the reason the French are doing so much work in POGS is that their main contribution is from a university (http://www.univ-lille1.fr/ (http://www.univ-lille1.fr/)).  Probably have all of the PCs in their admin departments set up to crunch POGS.  Looks like their stats go down for Sunday and Monday so probably PCs turned off over the weekend.

Hopefully they will change projects soon....
Title: Re: Project Update
Post by: Dingo on December 18, 2014, 10:18:50 AM
I have my main cruncher back and doing as many POGS tasks as I can as well.  New cooling system makes all the difference.  The pump went on the old one and it is an integrated system so not able to fix.  I will stay on POGS for a week or two 1005 then get my first badge on the new WCG project.
Title: Re: Project Update
Post by: daveandton on December 22, 2014, 08:17:33 PM
Well done everybody. Staying in front with a Huge crunching effort. I'm lost for words. What a fantastic effort.
Dave

:congrats01
Title: Re: Project Update
Post by: JugNut on January 11, 2015, 01:14:23 AM
It seems POGS is planning on using Virtual BOX for it's new apps?

At the moment I still prefer regular work.  VM's in boinc have been proven to work & have great potential but at the moment I still prefer the original way.  I'ts possible I just haven't used them enough to feel comfortable with yet?  There are other problems using V-Box as well but I doubt they'd effect many crunchers here.  How do you guy's find VM crunching in boinc? http://pogs.theskynet.org/pogs/forum_thread.php?id=506&postid=3662 (http://pogs.theskynet.org/pogs/forum_thread.php?id=506&postid=3662)



@Dave: Well said mate, the team should be proud of it's efforts at POGS.  :thumbsup:
Title: Re: Project Update
Post by: kashi on January 11, 2015, 04:10:32 PM
VMs are handy when crunching on another OS is much faster than on your primary OS. They are a bit inefficient however and also can affect the amount of CPU resources available to GPU crunching in your main OS. I used Linux in VirtualBox for DNA@Home as that was much more efficient than Windows and when I crunch POGS I use Mac OS X which is faster than Windows once you can iron out its annoying CPU resource hogging foibles.

The advantage of running a BOINC application in a VM needs to be quite large to overcome the overhead of the VM. Also you need extra memory, enough to run the 2 OS at once.

Hopefully they'll get it right with POGS and test it thoroughly first even though their history on alternate ways of crunching is not good. They were repeatedly warned of the unsuitability and security implications of using Java for their Source Finder application but stubbornly persisted in continuing to use it. It was an annoying and unreliable application and finally fell in a heap but fortunately the BOINC applications were running by then. In their defence, they were new to distributed computing then and really thought Java was the ant's pants. This misplaced confidence in Java immediately raised the alarm with many with even a small amount of computer experience.

So basically I think VMs are OK for crunchers who choose to run them when they are more efficient but being forced by a project to use one is not my preference and may not be suitable for those with less powerful or lower memory computers.

Don't know how long before any of this will happen though, they've been talking about a GPU application for a long time now and still haven't released one.
Title: Re: Project Update
Post by: JugNut on January 11, 2015, 06:18:50 PM
Hi kashi,
Thanks for your reply.  I noticed first hand the the speed up you get when using OSX in V-box to crunch POGS(thanks for the tip;) but I wonder about the overhead & complexity when crunching multiple projects at once.  It seems to works fine when you just use one project in the VM, but start adding a few different non-VM projects from at the same time and things can start getting sluggish when resources start to dry up.  Also as you mentioned GPU's can't use V-Box so they also must also be run outside the VM, which just adds to the juggling act needed to have all projects running as smoothly as possible. 
Mabe not a big problem for most but many of us here do run multiple projects on the one PC.   Sometimes I crunch up to 5 or more projects at once on the one PC & always have at least 3 or 4 running at once.

To me the big advantage of VM's is on the project side they only need to code once for just one OS saving them bucket loads of time that could be spent elsewhere and as mentioned in that post some of the astronomy computing tools are written only for *nix OS's.
 
Don't get me wrong I think VM's are the way of the future but theres still a lot to work out, at the moment i'm just trying to think ahead & imagine just how it will all work for me on a daily basis.  Then again it's not written in stone, as you mentioned POGS record is a little shaky when it comes to promised features, like GPU app's and then there was optimised app's has never appeared so it's safe to say anything "could" happen, we'll just have to wait & see.


PS.  Just out of interest has anyone crunched 2 or more V-Box supported projects at once?   Beauty@LHC, RNAworld, Atlas ect?

Title: Re: Project Update
Post by: daveandton on February 12, 2015, 09:18:52 AM
I don't know if anybody has looked for a while but I just checked and we are about to lose our top spot very soon. Looks like every team has decided to knock us off that spot. If anybody would like to help keep us there it would be appreciated.
Dave
Title: Re: Project Update
Post by: Dingo on February 12, 2015, 10:31:43 AM
Looks like POGS will be the project for the next AA so I am changing all my cores over to POGS.   I don't have that much any longer but I will have them 100% on POGS till the end of the AA if POGS wins then see how we are.

Yes there are a few Teams now that are going to overtake us as they are contributing a huge amount to the project.   We will have to see what happens when they do overtake us, if they ease off we may be able to get it back later.   It was good while it lasted but it was inevitable that someone sooner or later would knock us off.   Crunch on Team so we can keep them at bay as long as Possable.   https://pogs.theskynet.org/pogs/top_teams.php?sort_by=total_credit (https://pogs.theskynet.org/pogs/top_teams.php?sort_by=total_credit)
Title: Re: Project Update
Post by: jave808 on February 12, 2015, 01:20:05 PM
All cores on POGS now.  :thumbsup:
Title: Re: Project Update
Post by: Dingo on February 12, 2015, 05:39:28 PM
Just found that there is a POGS Challenge on at the moment to get to 50 Million so that is why so many Teams are hammering the project.  Hopefully when that is over ion just over 16 Days we will slowly be able to make it back to #1 if we loose it.

http://pogs.theskynet.org/pogs/forum_thread.php?id=533#3762 (http://pogs.theskynet.org/pogs/forum_thread.php?id=533#3762)
Title: Re: Project Update
Post by: daveandton on February 12, 2015, 08:01:35 PM
AAAAHHHH. That makes a bit more sense then. Couldn't understand why the whole world decided to give us a run for our money
Dave           :panic:
Title: Re: Project Update
Post by: Dingo on February 20, 2015, 11:02:59 AM
Our newest member of the Team has jumped to the top of the Team POGS stats.  http://boincstats.com/en/stats/137/user/list/0/0/6#11 (http://boincstats.com/en/stats/137/user/list/0/0/6#11) I have sebd a couple opf other PM's to users on POGS that do not have a Team and show Australia as their country.

Well done Joe90 by being the #1 cruncher for POGS.   :worship   
Title: Re: Project Update
Post by: daveandton on February 20, 2015, 08:59:29 PM
I am in complete and utter awe. Well done Joe90 and if I knew how to do it I'd give you some Kharma as well. Seeing I don't all I can say is . GREAT MATE. WELL DONE.
DAve
Title: Re: Project Update
Post by: JugNut on February 21, 2015, 01:19:39 AM
Hey Dave, if you would like to give someone karma you would do something like this.

If we use Dingo post above yours for example you just click the little plus symbol in his(or anyone elses) post that looks like this [+ ].  Look just above dingo's avatar picture(2 lines above) is the words that says "offline"(or online)  It's right above that & looks like this [+ ] [- ].

Oh & i'll repeat what was told to me.  That was that clicking the [-] symbol should not be done lightly & is only to be used for very serious matters. You should contact the person first by PM & try to work things out if at all possible or contact dingo for advise.  To be honest I think the [-] symbol should be removed all together as it only invites accidental clicks & bad feelings(as has happened before). If it were removed there's always the "report to moderator link" if needed.  Just my 2 bobs worth.

Hope it helps.  :wavey2:
Title: Re: Project Update
Post by: Neil G on February 21, 2015, 08:25:51 AM
The thought of another team taking our place as #1 is not a happy one......is about time to switch my 12 cores to POGS as soon as other work finishes.  I sure hope POGS starts working on ANDROID LOLLIPOP soon as it would increase my crunching by another 4 cores!!    :jester:
Title: Re: Project Update
Post by: Dingo on February 21, 2015, 11:01:26 AM
Looks like there is a Challenge starting on the 01 Feb on POGS.   https://pogs.theskynet.org/pogs/forum_thread.php?id=529#3726 (https://pogs.theskynet.org/pogs/forum_thread.php?id=529#3726)

POGS seems to be the in project at the moment as our French friends have ramped up there output as well to mpore than double our current and look like overtaking in about 90 days at this rate.

Lets hope that a bunch of Team crunchers join the AA this time, which has not been happening on the last few AA's.  Currently we have 323 members attached to POGS and 102 had credit yesterday, acording to BoincStats.

 

Title: Re: Project Update
Post by: tazzduke on February 21, 2015, 04:54:02 PM
Greetings All

I will be switching over all 12 cores (might pass on the GPU AA) once I have emptied my cache on the 3 computers. 

Then I gonna hit it for the whole of MARCH, yeah how about a month long AA, there is always a first time for everything lol

Regards
Tazzduke
Title: Re: Project Update
Post by: daveandton on February 21, 2015, 09:34:45 PM
thanks Jugnut. Fixed. Alsogave you one. Noy The Minus
Dave
Title: Re: Project Update
Post by: JugNut on February 21, 2015, 10:51:44 PM
Quote from: Dingo on February 21, 2015, 11:01:26 AM
Looks like there is a Challenge starting on the 01 Feb on POGS.   https://pogs.theskynet.org/pogs/forum_thread.php?id=529#3726 (https://pogs.theskynet.org/pogs/forum_thread.php?id=529#3726)

POGS seems to be the in project at the moment as our French friends have ramped up there output as well...................
 

Eeek!! That's not good news Dingo.  That's shaping up to be a big event with lots of big hitters involved.  Looks like I may be moving back to POGS earlier than I had planned as well.

It looks like it's all hands on deck  if we are to hang on to our top spot that we have worked so hard to get.
This is perfect timing for a POGS based AA. Hopefully there are still many people to come that will start running POGS at AA time. But some how I think we will still have our work cut out for us.   

That said i'm glad to see Joe90 has joined the team which is also perfect timing. Go Joe go!!!   :cheer1:

:rocks


@ Dave:  Thanks.
Title: Re: Project Update
Post by: Dingo on February 22, 2015, 04:19:14 PM
I added a Team forum page to the POGS website for members of the Team only.  https://pogs.theskynet.org/pogs/forum_forum.php?id=20 (https://pogs.theskynet.org/pogs/forum_forum.php?id=20)

Of course this does not stop someone joining POGS and the Team from another team with a bogus name and looking at it.  Just thought that some members that do not read the email or are not members of the forum might see it.  v:
Title: Re: Project Update
Post by: Dingo on March 08, 2015, 09:48:23 AM
Message from POGS:    (It's already Sunday in Australia and still 260,000 tasks to run)

QuoteNews

Run out of Galaxies
We'll run out of Galaxies over the weekend.

Next week we'll:


load new data using Pan-STARRS and SDSS
start using the stellar libraries with the 2003 version of the Bruzual & Charlot models
release the new Android code
switch to the latest wrapper code
Title: Re: Project Update
Post by: daveandton on April 28, 2015, 07:57:16 AM
Looks like they are up and running again boys and girls. I assume it would be nice to keep our première top spot
Dave   :thumbsup:
Title: Re: Project Update
Post by: Dingo on April 29, 2015, 12:02:04 PM
POGS is back up and running but there seems to be a problem with the Android users.  See the front page of POGS for more details.   I am switching over to POGS 100% as it will be a popular project again and I want to try and keep our #1 spot.

Crunch on brothers and sisters and remember  :rocks


Title: Re: Project Update
Post by: dcarrion87 on April 29, 2015, 02:39:34 PM
I'll be slamming out WUs there as well. :)

I've managed to get my hands on a 20 core machine and a couple i7s
Title: Re: Project Update
Post by: Dingo on April 29, 2015, 03:16:15 PM
Quote from: Daniel Carrion on April 29, 2015, 02:39:34 PM
I'll be slamming out WUs there as well. :)

I've managed to get my hands on a 20 core machine and a couple i7s

Great we need as much CPU power we can get to stay #1.
Title: Re: Project Update
Post by: jave808 on April 29, 2015, 03:16:26 PM
Quote from: Daniel Carrion on April 29, 2015, 02:39:34 PM
I've managed to get my hands on a 20 core machine and a couple i7s

A 20-core? Hmmmm... do tell...  :drool:
Title: Re: Project Update
Post by: daveandton on April 29, 2015, 08:56:47 PM
Love your work guys. Only got 2 machines with 12 cores but hey love the team effort,
Dave

:rocks :rocks
Title: Re: Project Update
Post by: Mike Mitchell on April 29, 2015, 09:59:29 PM
Quote from: Daniel Carrion on April 29, 2015, 02:39:34 PM
I've managed to get my hands on a 20 core machine and a couple i7s

Hmm, would love to have one like that. Well done Daniel.  :AUS:
Title: Re: Project Update
Post by: Dingo on July 23, 2015, 02:24:25 AM
Just in case you don't monitor the projects.  Pogs has been out of work for a few days but if you have been crunching POGS please leave it as an open project for when they come back.. :rocks
Title: Re: Project Update
Post by: daveandton on August 21, 2015, 04:40:08 PM
Looks like they are starting up again fellow Boincers. Just got some work units sent.
Dave             :rocks
Title: Re: Project Update
Post by: Dingo on August 22, 2015, 10:57:19 AM
Quote from: daveandton on August 21, 2015, 04:40:08 PM
Looks like they are starting up again fellow Boincers. Just got some work units sent.
Dave             :rocks

Maybe when they come back online as they have been down for the last few hours, maybe 6 hours.  I got some work as well and wen to have a look but they were down.
Title: Re: Project Update
Post by: daveandton on August 22, 2015, 11:24:12 AM
Murphy's Law isn't it    :rofl:
Dave
Title: Re: Project Update
Post by: Dingo on August 24, 2015, 04:44:02 PM
POGS is back up and giving out work.  Please try and crunch a bit of POGS to keep us #1.  :rocks
Title: Re: Project Update
Post by: Dingo on September 15, 2015, 08:23:07 AM
There is a Challenge on at BoincStats on POGS at the moment.  Any spare crunching power on this project would be appreciated.  Crunch on Team  biggrin
Title: Re: Project Update
Post by: Hurricane on September 15, 2015, 03:33:07 PM
I totally forgot about the challenges with the AA. Bashhead Good timing to remind us Dingo.
Title: Re: Project Update
Post by: tazzduke on September 17, 2015, 08:41:15 PM
Greetings all

Am fired up and running on all 7 cylinders (cpus)  :rofl:

Regards
Tazzduke
Title: Re: Project Update
Post by: Bazzel on September 27, 2015, 07:19:25 AM
Hi everyone, long time forum lurker here. I've moved my desktop and 2 android phones over to POGS. Not sure how much it'll end up contributing overall but want to do my part to keep our ranking  :thumbsup:

:rocks
Title: Re: Project Update
Post by: Mike Mitchell on September 27, 2015, 08:34:58 AM
G'day Bazzel, every bit helps. I'm only running a dual core laptop but a bit of that is running POGS.
Title: Re: Project Update
Post by: Dingo on September 27, 2015, 03:26:10 PM
Good one Bazzel, every bit helps us keep our #1 spot.  Crunch on and remember  :rocks
Title: Re: Project Update
Post by: Dingo on November 13, 2015, 11:57:59 AM
POGS is out of work ??
Title: Re: Project Update
Post by: daveandton on November 18, 2015, 08:08:54 AM
Can somebody tell me how two teams have jumped over the top of us in this project in work done when supposedly there is no work. Am I missing something?
Dave
Title: Re: Project Update
Post by: Dingo on November 18, 2015, 09:54:30 AM
People that have computers that process a lot of work keep a large amount of work on the computer so it can take days for them to work there way through them.  There are still 22214 tasks still out there being processed so they will still be getting credit.  I ran out completely yesterday but I only have a day or two on hand.  Hopefully there is not enough for them to catch us.   :panic:

L'Alliance Francophone are getting closer though as we are less than 74 million in front of them now     http://boincstats.com/en/stats/137/team/list/12/0/0 (http://boincstats.com/en/stats/137/team/list/12/0/0)
Title: Re: Project Update
Post by: daveandton on November 18, 2015, 02:47:39 PM
It looks like you have to keep checking. Looked and got 140 jobs. Looked later. None. Looked just now and 246 jobs available. So it looks like you have to be quick
Dave
Title: Re: Project Update
Post by: Neil G on January 08, 2016, 02:19:43 PM
I've found POGS OK for work since the beginning of the year.   Guess whatever was preventing the available work is over now.  :mwalk:   :mwalk:
Title: Re: Project Update
Post by: Dingo on January 08, 2016, 02:35:37 PM
Yes I have had a steady load of POGS on all my CPU's this year.  There never seems to be many in the server_status (https://pogs.theskynet.org/pogs/server_status.php) but they must add them regularly as I have not run out.  I do have POGS set to download three dats work though.

Keep on crunching POGS if possable with any spare CPU's so we can keep our #1 position.
Title: Re: Project Update
Post by: Neil G on January 10, 2016, 09:58:50 AM
I've got 6 CPUs crunching POGS, but sure wish they'd support NVIDIA GPUs to increase my throughput on the project.   :hbang:
Title: Re: Project Update
Post by: Cruncher Pete on January 10, 2016, 02:33:10 PM
Quote from: Dingo on January 08, 2016, 02:35:37 PM
Yes I have had a steady load of POGS on all my CPU's this year.  There never seems to be many in the server_status (https://pogs.theskynet.org/pogs/server_status.php) but they must add them regularly as I have not run out.  I do have POGS set to download three dats work though.

Keep on crunching POGS if possable with any spare CPU's so we can keep our #1 position.

I hear the call Dingo.  Changing all my rigs to POGS for awhile...

Keep on crunching and have a nice day...
Title: Re: Project Update
Post by: Dingo on January 10, 2016, 03:21:46 PM
Quote from: Neil G on January 10, 2016, 09:58:50 AM
I've got 6 CPUs crunching POGS, but sure wish they'd support NVIDIA GPUs to increase my throughput on the project.   :hbang:


As soon as POGS supports GPU's we will lose our #1 position na dslide down from then on.   The Team was up near the top of the world rankings over all projects, 9th I think, before GPU processing started.  we are now 47th in the world overall and that is still good.  The big more agressive Teams beat us out when it comes to GPU's.

We can try to hold on as long as we can though, and I will not go down without trying.
Title: Re: Project Update
Post by: Neil G on January 11, 2016, 07:53:18 AM
Never thought of that aspect.  Am going to add 2 more CPUs to POGS as soon as the WUs on another project are complete.  Cheers!!
Title: Re: Project Update
Post by: Neil G on February 28, 2016, 09:19:53 AM
Am finishing off the WUs on Uncovering Genome Mysteries (World Community Grid), and switching all my CPUs,(24), over to POGS in hopes that work will be available there for the AA!  Best and Cheers to All.... :AUS: :can
Title: Re: Project Update
Post by: Hurricane on February 29, 2016, 11:57:41 AM
Same here, finishing the Crack Nazi Codes Challenge. And the rest of the long Einstein cpu wu's from the challenge to.
Title: Re: Project Update
Post by: Mysteron347 on August 02, 2016, 02:20:16 AM
Sigh - out of work again and no apparent comment from those in charge on the project forum. Notice Jugnut posted an as-yet-unresponded-to comment.

Should I go up and have a little word with this Kevin geezer?
Title: Re: Project Update
Post by: Dingo on August 02, 2016, 04:42:37 AM
They will have work when they have it.  I think they are having problems getting the images  :bloodshot
Title: Re: Project Update
Post by: Dingo on August 03, 2016, 04:06:16 AM
POGS has work again  v:
Title: Re: Project Update
Post by: Dataman on August 06, 2016, 12:03:20 AM
For Perth crunchers.
http://pogs.theskynet.org/pogs/forum_thread.php?id=726#4946
Title: Re: Project Update
Post by: Mysteron347 on August 06, 2016, 01:14:12 AM
Smaller states - other dates...
Title: Re: Project Update
Post by: chooka03 on August 31, 2016, 04:56:13 AM
I went to the Think Inc event here in Brisbane with my dad a couple of years ago to see Michio Kaku. It was a pretty awesome night!
I wonder how that night went in Perth.
Title: Re: Project Update
Post by: chooka03 on December 24, 2016, 11:37:07 PM
Kashi - That DUEL Xeon of yours is AWESOME for POGS  :shock
:faint:
:oz:
Title: Re: Project Update
Post by: Dingo on July 10, 2017, 02:31:36 PM
It is sad to say but in less than 112 days we will lose our #1 position in the world.  :cry  Gridcoin is now crunching up a storm and producing 2,289,186 credits per day compared to our 434,164.  :holy-moly   It was good while it lasted but even I know when I am beaten.  We llok like we will be able to hang onto 2nd place as L'Alliance Francophone is a couple of hundred thousand behind us and we are out crunching them at the moment.  They are a huge team as well and may give us a nudge in the future.

Thanks to all the Team members who have persisted on POGS and kept us as the #1 team in the word, well done.  :worship :worship
Title: Re: Project Update
Post by: chooka03 on July 10, 2017, 06:36:02 PM
WOW....Gridcoin have obviously set the target to take that number 1 spot :(
Oh well........all legends retire at some point.

Hopefully in the near future I can ramp up some extra cores and direct some further crunching to POGS. Nothing that will bea those credits by Gridcoin though,  :thumbdown:
Title: Re: Project Update
Post by: chooka03 on July 10, 2017, 06:45:26 PM
Gee...when you look at what you're up against... :faint:

127 hosts!!

https://boincstats.com/en/stats/137/host/list/0/0/440945/1

Or this guy...

https://boincstats.com/en/stats/137/host/list/0/0/449536/1

How do these X5550's pump out so many WU's?

https://boincstats.com/en/stats/137/host/list/0/0/352279/1

Urgh. :boom:

Title: Re: Project Update
Post by: FindersKeepers on July 11, 2017, 05:18:03 PM
re: X5550's  ... are running Linux for a start (an old version 6 RHEL). 28K per day with 16 procs is nothing special
i5 4590's do 18K/day on Linux with 4 procs => 2 of them are 36K/day for much less cost


Title: Re: Project Update
Post by: JugNut on July 11, 2017, 08:47:01 PM
Quote from: chooka03 on July 10, 2017, 06:45:26 PM
Gee...when you look at what you're up against... :faint:

127 hosts!!

https://boincstats.com/en/stats/137/host/list/0/0/440945/1

Or this guy...

https://boincstats.com/en/stats/137/host/list/0/0/449536/1

How do these X5550's pump out so many WU's?

https://boincstats.com/en/stats/137/host/list/0/0/352279/1

Urgh. :boom:

I'm afraid Dingo's spot-on,  there is just no stopping them now :( 
Even rock star boincers like Mumps & Ste\/e will soon will be dethroned by gridcoin.  Besides gridcoin's team account they also have pools,  like the first one chooka has linked to.  Chooka's first link is that of "grcpool.com" which is not one user but many users that are a part of that pool.  There are others too such as "pool.gridcoin.co" and 5 or 6 others by what I can tell and most of them are flying up the ranks too. 

While it's impossible to tell exactly how many people are crunching there at any one moment but by the hundreds of PC's listed in each of those pools there must be a lot. So there could be from dozens or hundreds of cruncher that are crunching under the one username at any one time.
It means that all those people in those pools are competing with single users like you & me and that's not even counting their actual team.

There acting just like a bitcoin pool where many miners pool there PC's(or miners) together to increase the speed of uncovering the new blocks and receiving a share of the loot quicker than normal.  They use the weak authenticator so they can all crunch under the one username to in effect form one super user. 
Although this is not a completely new idea the way they are going about it is.

I most certainly understand the need to offset crunching costs if at all possible but turning a working system inside out is just annoying the old guard & new alike.
It's kinda like what BU did with credits,  I wonder how much of this the average user will put up with before bailing?  The boinc Hierarchy needs to step in and guide the way and lay down some rules for projects & users alike to follow or at least gives users more say in whats happening, but I can't see that happening any time soon.

I guess i'm getting off topic but one things for sure even if we made every AA from now on POGS it still wouldn't be enough to keep gridcoin away from our hard won top spot.  Just my 2cents for whatever's it's worth.
:cry





Title: Re: Project Update
Post by: Dataman on July 12, 2017, 12:56:33 AM
Spot on JN! I have been planning to post something in Members Open Discussion about what has happened to the whole DC concept but I do not have much keyboard time right now (Karen keeps cracking the whip.  :rofl:)
Suffice it to say for now, I am losing faith that most DC projects are doing any good.
:cry
Title: Re: Project Update
Post by: JugNut on July 12, 2017, 02:55:26 PM
Hey DM,
I didn't mean that post to sound as if the whole system is broken.  Maybe it would have been better posted in the "what annoyed me today" section. Boinc is a complex system and it's certainly not without it's problems,  but overall I still fully believe in the DC principal. 

I mean why would I keep crunching if I didn't?  There's so much greed & hatred in the world and boinc goes against all that by helping anyone,  anywhere that is trying to make a difference and can be helped computationally for free and that's an awesome thing.  Besides mostly I still find Boinc an interesting & enjoyable hobby too.  Just pointing out some problems as I see them,  I really didn't mean for it to sound so dire.

Crunch-on :crazy


Title: Re: Project Update
Post by: FindersKeepers on July 12, 2017, 03:11:47 PM
Came across those guys when I was benchmarking POGS ...

[/]
For some drool factor, check out these machines ...
http://pogs.theskynet.org/pogs/hosts_user.php?sort=expavg_credit&rev=0&show_all=0&userid=204088

Each of those Xeon E5-2683 v4's is capable of 190K/day .... on their own.
[\]

There was a dozen of those dual xeon v4's on there - that elephant has since left the group. It is what it is.
Title: Re: Project Update
Post by: Dataman on July 12, 2017, 10:58:33 PM
Quote from: JugNut on July 12, 2017, 02:55:26 PM
Hey DM,
I didn't mean that post to sound as if the whole system is broken.  Maybe it would have been better posted in the "what annoyed me today" section. Boinc is a complex system and it's certainly not without it's problems,  but overall I still fully believe in the DC principal. 

I mean why would I keep crunching if I didn't?  There's so much greed & hatred in the world and boinc goes against all that by helping anyone,  anywhere that is trying to make a difference and can be helped computationally for free and that's an awesome thing.  Besides mostly I still find Boinc an interesting & enjoyable hobby too.  Just pointing out some problems as I see them,  I really didn't mean for it to sound so dire.

Crunch-on :crazy

I think it is broken. The med. projects especially protein folding have been a total bust some running for over a decade without even "promising" compounds being taken on to wet labs; silly projects like monkeys; useless math projects; Russians with projects I do not trust and cannot prove they do what they say they do. I can count the ones I think are worthwhile on one hand now. I am much more critical now on just what I am spending a lot of time and money supporting. I could go on and on but we are off to Napa this morning to visit friends, drink some wine and probably eat too much. Cheers!
Title: Re: Project Update
Post by: FindersKeepers on July 14, 2017, 09:44:20 AM
Anyone want to build a dream rig? One of these puppies would be a little bit wicked.
https://www.shellntel.com/blog/2017/2/8/how-to-build-a-8-gpu-password-cracker

Upgrade it with e5-2597 v4's and 1080Ti's.

Drool factor  :worship
Title: Re: Project Update
Post by: Dingo on July 31, 2017, 06:32:54 AM
BoincStats estimates that we will lose our #1 position to Gridcoin in about three months.  Maybe Gridcoin as a Team will be banned as a profit making venture ??  https://boincstats.com/en/stats/137/team/list/0/0#1 (https://boincstats.com/en/stats/137/team/list/0/0#1)l
Title: Re: Project Update
Post by: zsalter on July 31, 2017, 10:36:51 PM
What are the chances of something like that happening in the next 3months though?
I doubt it.
Should we attempt to, idk, somewhat delay it and call for everyone to focus a larger majority of their crunching on POGS? Or is it simply not worth it?
Or is it time for us to just drop down a position?
Also congrats on the PrimeGrid Discovery Dingo! Thats pretty cool, number 240th overall or something like that

:rocks
Title: Re: Project Update
Post by: chooka03 on August 01, 2017, 10:03:37 AM
Gridcoin are pumping out 2.9Mil credit/day zsalter. We couldn't come NEAR matching that.
Title: Re: Project Update
Post by: shift on May 01, 2018, 02:33:17 PM
There is a chance POGS could be out of work for good, based on the question marks about its future. https://sourcefinder.theskynet.org/duchamp/forum_thread.php?id=273&sort_style=&start=0 (https://sourcefinder.theskynet.org/duchamp/forum_thread.php?id=273&sort_style=&start=0)
Title: Re: Project Update
Post by: chooka03 on May 01, 2018, 05:01:16 PM
Oh no!!

Guys should we ditch other projects for the time being and crunch POGS for a last hurrah?? I'm tempted.

:cry
Title: Re: Project Update
Post by: tazzduke on May 01, 2018, 08:25:18 PM
Greetings All

Popped over to POGS, word has it there has been no work for the last 3 days.  Anyone else who can confirm???
Title: Re: Project Update
Post by: JugNut on May 01, 2018, 08:45:36 PM
Quote from: shift on May 01, 2018, 02:33:17 PM
There is a chance POGS could be out of work for good, based on the question marks about its future. https://sourcefinder.theskynet.org/duchamp/forum_thread.php?id=273&sort_style=&start=0 (https://sourcefinder.theskynet.org/duchamp/forum_thread.php?id=273&sort_style=&start=0)

Noooooooo!!!!!!   Say it ain't so??? :boom:
 
You know I got the impression that the ASKAP data would start to trickle in within 4 or 5 years and POGS(or something like it) would be around at least untill then. 
Wasn't that supposed to be the reason they started Skynet in the first place? You know as a test phase so they could be ready for the massive amounts of data that would eventually need to be crunched when the Square Kilometre array started to come online? I wonder what changed?
What a bumma :(


So... a last crunch at POGS sounds like a good plan Chooka.  Universe can wait for another day.
Of course I now wish I would have put more time into POGS but that's always the way, isn't it?  As we all know there's never enough cores or hours in the day to crunch all the projects the way we would have liked too. We all have to choose to either do well at one or two projects or just do OK at a lot of them,  even the big guys have the exact same problem as we do. Like most of us I choose the latter because it can get boring fast crunching the same project day in & day out year after year.  It takes a special kind dedication to stay committed to just one project for as long as it takes.

Anyhoo... i'll finish up my cache of universe then start crunching POGS as soon as I can.  err that's "if" there is any POGS work to be had of course?

Thanks for the info Shift  :thumbsup:
Title: Re: Project Update
Post by: Dingo on May 01, 2018, 11:38:06 PM
Read your post and moved all my cores to POGS aand then found out there is no work ??  :boom:  Left POGS active but started back on Universe.
Title: Re: Project Update
Post by: JugNut on May 01, 2018, 11:46:58 PM
Quote from: Dingo on May 01, 2018, 11:38:06 PM
Read your post and moved all my cores to POGS aand then found out there is no work ??  :boom:  Left POGS active but started back on Universe.

Yep nothing :(
Title: Re: Project Update
Post by: Dataman on May 02, 2018, 06:26:39 AM
Bummer!
:cry
Title: Re: Project Update
Post by: shift on May 02, 2018, 07:44:34 AM
Yeah no work, that's what made me read some of the forum posts, I had noticed my credit had plateaued (woah that's a weird looking word).

There's no official word yet, so maybe the project will had dribs and drabs forever more (reminds me of the MindModelling project), or maybe it will get that motherload of work from the ASKAP in a few years and everything will start up again. 
Title: Re: Project Update
Post by: JugNut on May 02, 2018, 12:51:32 PM
Confirmed, POGS is Dead!! And just like that,  it was over :( 
http://pogs.theskynet.org/pogs/forum_thread.php?id=879&postid=5415#5415 (http://pogs.theskynet.org/pogs/forum_thread.php?id=879&postid=5415#5415)

Oddly, I find myself feeling like i've lost a member of the family.

Title: Re: Project Update
Post by: kashi on May 02, 2018, 01:15:34 PM
Well done everyone, that's a huge amount of crunching the team has done on POGS.  v:

:rocks

I too thought POGS and Sourcefinder were almost like a warm up for crunching the masses of data that is now coming from ASKAP and the even greater amount that will come from SKA. Live ASKAP data hits Galaxy - January 2017 (https://www.pawsey.org.au/2017/01/live-askap-data-hits-galaxy). Apparently not.

Wondered why nobody had commented on POGS closing soon in the 2 months since it had been posted on Sourcefinder. Didn't realise that apparently I was the only one who posts here who had read it then. Should have mentioned it when I posted about my last little fling on Sourcefinder before it closes.
Title: Re: Project Update
Post by: Kieran Grant on May 02, 2018, 03:26:51 PM
bummer... Oh well.  :shock
Title: Re: Project Update
Post by: zsalter on May 02, 2018, 03:31:57 PM
Ahh that's a shame, I don't really feel I did enough work for POGS  but as JugNut said, thats always the way.
We, the team, put an enormous amount of time and power into that project and we should all be proud especially those of you leading the team
Goodjob everyone!

Keep Crunching
Zach
Title: Re: Project Update
Post by: MAGPIE on May 02, 2018, 09:06:27 PM
It was a pleasure for me to crunch with my team BOINC@AUSTRALIA and I'm thrilled that we finished second (even if it was to the illegitimate "team" of Gridcoin who get paid to crunch)...a quote from the chook

LOL CHOOKA.....The above quote from the POGS site by you had a lovely start with a very pointed barbed finish.....but true, ever soooo true mate :thumbsup:
Title: Re: Project Update
Post by: Sean on May 02, 2018, 10:51:41 PM
Just came to post that POGS is complete, but looks like everyone beat me to it.  :jester:


I didn't even get to 1M, one more AA would have done it. :(
Title: Re: Project Update
Post by: Mysteron347 on May 02, 2018, 11:11:03 PM
So - since we've now completed crunching, we must know all about life, the universe and everything. :holy-moly
Title: Re: Project Update
Post by: chooka03 on May 04, 2018, 05:01:34 AM
You like that Magpie ;)
Yeah I don't like Gridcoin.  :pcwhack:

:smilefriday
Title: Re: Project Update
Post by: JugNut on May 11, 2018, 11:42:36 PM
I got all excited when I read this last comment from POGS admin, I thought for sure he was talking about a new boinc project called Astro Quest?
http://pogs.theskynet.org/pogs/forum_thread.php?id=880#5451 (http://pogs.theskynet.org/pogs/forum_thread.php?id=880#5451)

But is he?????????

I've posted to find out,  but as yet no reply.  :fingers
Title: Re: Project Update
Post by: Dingo on January 05, 2019, 12:56:06 AM
The page for SkyNet POGS (http://pogs.theskynet.org/index.html) has the Team down as the number two team in the world behind Gridcoin which is not a Team so we are #1.  :rocks   v:
Title: Re: Project Update
Post by: Mysteron347 on January 05, 2019, 02:21:05 AM
Well, eight months since  Jugnut's mentioned his post (about Astro Quest?) but no further mention.

Perhaps a Perthie delegation to discuss the matter with this Kevin geezer is in order?
Title: Re: Project Update
Post by: JugNut on January 05, 2019, 05:31:28 PM
He never did reply to my post.  I searched for it regularly for many months afterwards but never found anything,  eventually I just gave up.

They still have the old skynet page that mentions Astro Quest but that's it. http://www.theskynet.org/index.html (http://www.theskynet.org/index.html)

Although after telling us at the end we had just wasted 5+ years of crunching and how we were no longer needed i'm not sure that i'd want to crunch for them again anyway?