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Retired BOINC Projects => FIND@HOME => Topic started by: JugNut on April 07, 2013, 11:53:27 PM



Title: Project Update
Post by: JugNut on April 07, 2013, 11:53:27 PM
FYI: The FightMalaria@Home is coming to an end in a few months time..

This is a link posted by the admin on another subject but clearly shows there intentions to shut down the project then restart a new project called FightTB@home.  So if you like this project better crunch it now. 

http://boinc.ucd.ie/fmah/forum_thread.php?id=7&postid=543 (http://boinc.ucd.ie/fmah/forum_thread.php?id=7&postid=543)


Title: Re: Project Update
Post by: kashi on April 08, 2013, 11:23:12 AM
Yes I saw that post recently when I started doing some FightMalaria@Home again. The assimilator mucked up a week ago so I had a look at the forums.

So yep, last chance for anyone wanting to contribute to this project. The tasks use little memory and are very short duration, about 1-10 minutes on my computer. They are single replication so no quorum requiring waiting days/weeks for pending. Validation is currently running about 8 hours behind. A 64-bit version of the vina application would possibly be a bit more efficient but what the heck, malaria is nasty so worth attacking regardless of the "bitness".

JugNut is currently crunching up a storm there, I have been doing some recently and a few other team members are currently contributing. Come one, come all, join us if you wish and give it a bit of a go before last tasks are called. :thumbsup:

Haha, reminds me of 10pm closing time at the Denison Hotel, the barman would come out from behind his bar and call out: "The bar is now closed, drink 'em up and move'em out". :jester:


Title: Re: Project Update
Post by: Sean on April 12, 2013, 09:56:06 PM
I am not saying it is good news but it is nice to see a project that aims to tackle TB. I am being a bit selfish though because certain medications I take makes me susceptible to TB, lucky to live in Australia.  :thumbsup:  :AUS:


Title: Re: Project Update
Post by: kashi on April 23, 2013, 05:50:08 PM
I've just switched to Sesef's optimised application (http://optos.sesef.pl/fightmalaria-home).

Can't tell yet if it is any faster because the FM@H validator is 12 hours behind and the runtime of the tasks vary. However in this thread on overclock.net (http://www.overclock.net/t/1364053/fightmalaria-home-to-end) some report it is faster on recent CPUs.

I noticed there is also a Sesef optimised application available for OProject@Home. Know nothing about OProject, you would need to do your own research about the optimised application or just try it yourself.;D

There's a FightMalaria@Home team challenge (http://boincstats.com/en/stats/challenge/team/chat/375) starting at 4am on Thursday. Anyone interested in participating could ask Dingo to enter us if they wished.


Title: Re: Project Update
Post by: JugNut on April 23, 2013, 11:17:43 PM
Nice find Kashi, I'd love to give these a try some time.  :thumbsup:

Let us know how it goes..


Title: Re: Project Update
Post by: Dingo on April 24, 2013, 12:37:57 AM
I might give them a try as well.  I joined the Team up to all the Challenges that were on BoincStats.  This project does not seem to have many tasks available for the Challenge though.

EDIT:  I had one task waiting for validation and it took 354 seconds to run and I have new ones pending on the same computer and they ran between 79 and 99 seconds so it seems to be a good increase in speed....



Title: Re: Project Update
Post by: kashi on April 24, 2013, 02:22:02 AM
Optimised app was mentioned by Finrond on the FM@H forum. Searched until I found it. Can't say for sure because of the varying task runtime but it certainly seems much speedier on my computer, the tasks are flying, have completed about 200 per hour since 5.20pm. ;D

Wasn't sure you could run both app_info.xml and app_config.xml at the same time but it is working fine on BOINC 7.0.64, so should work OK on any BOINC version 7.0.42 or higher. Must be only WCG that has stopped use of app_info.xml since 7.0.40.

Using app_config.xml to limit FM@H to 7 concurrent tasks because I've been running 16 BOINC cores on this 8 core computer to stop Volpex@UH hogging all the runtime while it does very little. Will drop to 12 BOINC cores now since I noticed a little contention when Volpex tasks run, they must use a bit more CPU than is reported.

Have had no trouble getting work except for the occasional database lockup, currently have 800 tasks in cache, this will drop to 600 with 12 cores instead of 16.

Thanks for entering us in challenge.:thumbsup:


Title: Re: Project Update
Post by: LawryB on April 24, 2013, 09:13:21 AM

I'm on that as well, started last night.  No trouble getting WUs.   Got 1 valid and 1261 in PV jail.  2 invalids.  3 credits thus far for the 1 valid.  Times range from extreme zap on the I7 3xxx (3 cores) to about 2 mins on Q6600 (3/4 cores)


Title: Re: Project Update
Post by: JugNut on April 24, 2013, 02:13:52 PM
A silly question I guess but which version do you use?

V1 says 5-30% speed up

V1.1 (the later version) says 5% speed up.

I tried both but & v1.1 seems to be faster but it's hard to tell?  Mmm maybe they mean an extra 5% over the old v1 app?  Anyone thoughts?


Title: Re: Project Update
Post by: kashi on April 24, 2013, 02:45:18 PM
I wondered about that too.;D

I'm using v1.1. I thought it possibly meant a further 5% improvement on v1.0. Wouldn't make much sense offering a newer 1.1 version that wasn't any faster than the original v1.0.
My setup gives very high credit rate on the shorter running tasks with v1.1.

My daily total has jumped up today to much higher than ever before but the validator delay has reduced from 13 hours to 6 hours so that would increase it. Judging by the credit rate on most tasks there has definitely been a decent improvement, I wouldn't be surprised if it is 30% faster or even more.:thumbsup:


Title: Re: Project Update
Post by: JugNut on April 24, 2013, 03:07:04 PM
I agree mate,  I just installed v1.1 on my OC'd 3930k running 10 threads at a time & it just took off like a rocket !!! 

This could make for an interesting challenge,  as long as everyone hasn't upgraded to this app as well that is.  Either way could be fun.  biggrin

Thanks again Kashi.. + 1 karma for your trouble.

Anyone else going to give the fightmalaria@home challenge a go? Starts Tomorrow Thursday, 25 April 2013 at 4:00:00 AM Sydney time (18.00 UTC )

@Lawry: did you give kasha's opti app a crack yet?  Worth every penny.  :wink


Title: Re: Project Update
Post by: LawryB on April 24, 2013, 08:16:00 PM

Will be doing that very shortly JN.   Thanks Kashi and JN for your words of windom.  A brace of karma is in order. 


Title: Re: Project Update
Post by: JugNut on April 25, 2013, 12:37:30 AM
Grrr completly out of work,  before the challenge has even begun...  Even if they get some work up,  it will soon get sucked dry by the challenge folk.

It seems muphy's law has struck again folks.   :boom:



EDIT: I guess there's a small chance there just giving the transitioner more time to catch up before the challenge.?   If that's the case there cutting it mighty fine.

EDIT 2: Thats what they where doing.  A little late but work is now available.


Title: Re: Project Update
Post by: kashi on April 25, 2013, 07:43:12 AM
Aha, wondered what was going on. ???

Noticed 12 Volpex tasks uploaded in overnight log "Hello, hello, what have we here then?" says I. With 12 BOINC cores only 6 Volpex tasks should run at once when another project is running. Running out of FM@H tasks would explain it. Yes indeed, another look shows out of FM@H work between 1.30am and 4.30am.

Good to have no pending for a change.

Thanks for the information.:thumbsup:

I see LawryB has revved up his engines and roared past me in the challenge. Well done. I've just set Volpex to NNW for the duration of the challenge to try and eke out a little more speed.;D

Good luck and good crunching to all FightMalaria@Home crunchers. v:


(http://boincstats.com/signature/375/team/48/challenge/sig.png)                      (http://boincstats.com/signature/375/user/215/challenge/sig.png)
                  


Title: Re: Project Update
Post by: JugNut on April 25, 2013, 11:05:02 AM
Yep it looks like it's shaping up to be a great challenge with B@A being well represented.    At the moment with a few more arms & legs (err CPU's) we could catch the Scott's & be in with a good chance.  Heck the challenge is only a few hrs old & the first hour or so no-one had work.   Another thing It looks like (so far) the mega crunchers are leaving this one alone.

So.. if ya got em' crunch em"

 :oz:


Title: Re: Project Update
Post by: LawryB on April 25, 2013, 12:52:36 PM

Just activated hyperthreading on the I7 and along with the optimised app its knocking over 9 WUs in 1 min to 1 min 50 secs.  Haven't OC'd it yet and only running at 75% CPUs and 75% load.  Also running the GPU 7950 punched up to 950.
Working on my other old PCs now to see what they can do with the optimised app.


Title: Re: Project Update
Post by: JugNut on April 25, 2013, 07:56:40 PM
Good on ya Lawry,  get stuck into it mate.  I'm #4 so far in the challenge & Kashi not to far behind & Dingo & Tazz starting to fire up as well. :thumbsup:

Not enough of us to win ATM but the teams in 2nd place & should hold it if we can keep up the pace.

 :rocks


Title: Re: Project Update
Post by: Sean on April 25, 2013, 09:28:16 PM
I will join when the WCG HCC workunits runs out, might get a gold badge if I push it. So I should join you guys in a few days at most.


Title: Re: Project Update
Post by: Dingo on April 26, 2013, 01:33:12 AM
kashi +1 for finding the boincstats images for the Challenge.   :congrats :congrats

EDIT:   I put a post on the Team Web Page under Team news.  User stats here  http://boincstats.com/en/stats/challenge/user/list/375/credits


Title: Re: Project Update
Post by: JugNut on April 26, 2013, 06:00:03 PM
Grrr 1 pooter crunching air,  the others aren't far behind,  log say's   "Project has no tasks available" & server the says the same thing "0 tasks ready to send".   :hbang:

I've put a post on FM@H board we'll see what happens.



Title: Re: Project Update
Post by: Dingo on April 26, 2013, 06:49:20 PM
I am getting
Quote
26-Apr-13 18:40:53 | fightmalaria@home | Project is temporarily shut down for maintenance
 so just have to wait I guess.


Title: Re: Project Update
Post by: JugNut on April 26, 2013, 07:07:33 PM
Ring the dinner bell lunch is back on,  dig in.  biggrin (there's work again)   I'll see if a larger cache can helps get through the odd rough patch.   Can't hurt I guess?


EDIT: This is the response kevin gave to my query about lack of work.

QUOTE:
Sorry about that. I'm working on getting things moving a bit faster at the moment. The work generator is running but there are lots of clients.

 I'll keep you posted but it's possible that we are at the limits of what our hardware can handle and there is little chance of getting new hardware. I'll keep trying to speed things up but I can't make any promises.
 Kevin


Title: Re: Project Update
Post by: kashi on April 26, 2013, 08:25:34 PM
Yes, at an average of about 2 minutes per task, cache runs out quite quickly. I'll increase it to 800, that gives me about 4 hours grace if there is an outage.

If the validator keeps up, at 2am I will have a better idea of how much faster the optimised application is. Previous optimised app daily totals on BOINCstats were boosted by the validator delay going from 13 hours to zero. Currently heading towards about 12,000, previous best with default app was 8,284 so it looks to be around 50% speed up.
Big thanks to Sesef for his skilful wizardry.:thumbsup:




(http://boincstats.com/signature/375/team/48/challenge/sig.png)                      (http://boincstats.com/signature/375/user/215/challenge/sig.png)         


Title: Re: Project Update
Post by: tazzduke on April 26, 2013, 11:45:41 PM
Woohoo, crunching, crunching, ohhh feed me, yes feed me, I shall till I hit 50K :-)

Regards
Tazzduke


Title: Re: Project Update
Post by: JugNut on April 28, 2013, 07:49:44 PM
Way to go Tazz,  actually the teams doing great,  still in 2nd place with a big lead over the next placed team,  and it seems we are slowly gaining again.  Not enough to win ATM, but all we'd need is for one or two extra crunchers with a good amount of fire power to help us out & we "could" still win.     When you consider how few of us there are crunching this challenge each one of us is doing flippen awesome.

 :rocks

PS Big thanks again to Kashi for finding the app, it's quicker than the old one that's for sure. :thumbsup:


Title: Re: Project Update
Post by: tazzduke on April 28, 2013, 08:29:04 PM
Thanks JN, but look out for Ian W, I think thats his surname initial, from out the blue is cranking up the turbo lol, oh he's team Boinc@Australia as well lol.

Regards
Tazzduke


Title: Re: Project Update
Post by: JugNut on April 28, 2013, 10:39:03 PM
No worries Tazz,  & that's great mate the more cruncher's the merrier.    Are you using the app that Kashi found?  The link can be found in an earlier post by Kashi if you wish to give it a try.

Crunch-on JN


Title: Re: Project Update
Post by: kashi on April 29, 2013, 01:28:14 AM
Mozzed myself trying to get a daily optimised total, my line turned to a mess of crackly static late Friday night. Constant dropouts, the only way to get it to synch is to have the phone "off hook". Grrr, that's so annoying, the line has been fine for the last 9-12 months since a tech swapped me to another pair. Even my mum was disappointed as I couldn't stream any old episodes of Poirot for her all weekend. Line was starting to get a little ornery earlier on Friday, wonder if someone's pinched my good line? NBN due here in October, only have to restrain myself from doing my nana for another 6 months. :boom:

Team is going great, Ian's 24 cores have boosted our firepower nicely even on the default app. :thumbsup:
 
I'm doing the best I can with this unreliable connection. Downloaded lots of tasks into my cache on Saturday to tide me over when there was no connection, unfortunately many were longies and there were few high paying shorties. :rofl:


Title: Re: Project Update
Post by: LawryB on April 29, 2013, 08:09:45 AM

Bummer Kashi but that is Sod's law.

I've got everything on this now, Macs, PCs, Calculators, IPhones, Abacus,  Tap Timers, absolutely everything.   Lets's see if we can catch the leader


Title: Re: Project Update
Post by: JugNut on April 29, 2013, 12:48:33 PM

I've got everything on this now, Macs, PCs, Calculators, IPhones, Abacus,  Tap Timers, absolutely everything.   Lets's see if we can catch the leader
  :rofl:

Also to show my complete ignorance I had to google Sod's Law & when I did I found a few more goodies..

http://www.heretical.com/miscellx/sodslaws.html (http://www.heretical.com/miscellx/sodslaws.html)

EDIT: @ Kashi: Mozzed myself..   biggrin  Not to worry Kashi read the above laws, they may (or may not) comfort you some.


Title: Re: Project Update
Post by: kashi on May 02, 2013, 05:43:38 PM
Well done everyone for the FightMalaria@Home challenge.    :congrats   :congrats

During the challenge the team zoomed up 5 places in BOINC and is now in 7th place. We were 14th this time last month.:thumbsup:

I averaged about 11,500 per day for the challenge so the optimised app certainly worked a treat.v:



BOINC Pentathlon (http://www.seti-germany.de/boinc_pentathlon/22_en_Welcome.html) is starting in a few days.
I'll be running SIMAP for the full 2 weeks as it's the first time it is included. Good excuse for me to give SIMAP a go as I often ignore it because of its inconsistent work availability/duration. If theSkyNet POGS is selected of course I will swap to that for the duration of Taekwondo.;D


Title: Re: Project Update
Post by: JugNut on May 02, 2013, 07:35:34 PM
Yep well done indeed,  we put in a awesome effort especially when there was only a hand full of us involved.  :thumbsup:
Special thanks to Ian who put in an great effort & helped bolster our score towards the end.   :thumbsup:

 :oz:

PS  If there's enough interest in the Pentathlon maybe we could chat about a good strategy that may be beneficial to the team?

EDIT: The next discipline after SIMAP is WCG The Clean Energy Project - Phase 2 followed by Einstein.


Title: Re: Project Update
Post by: Hurricane on May 03, 2013, 11:26:39 AM
Oops I didn't even know there was the FightMalaria@Home challenge on.  :bloodshot

Good excuse for me to give SIMAP a go as I often ignore it because of its inconsistent work availability/duration.

There's been non stop work with SIMAP for quite some time now.

Project status: running
Hosts active:   9,663
Work distributed:   32 %
Remaining:   69 days


Title: Re: Project Update
Post by: kashi on May 03, 2013, 03:43:06 PM
That's different to the monthly scramble I'm used to, they've been doing some meta units I see.

I've just attached and downloaded some work. FM@H is out of work today and internet is acting ornery again so no more Volpex for me either; that means SIMAP is the go. Haha, I'll work up a little pending for the Pentathlon. ;D


Title: Re: Project Update
Post by: JugNut on December 04, 2014, 02:25:50 AM
After an a long hiatus FightMalaria@Home has reopened it's doors but is now called FiND@Home (stands.. for FightNeglectedDiseases@Home).

This time the Neglected disease is Tuberculosis I believe.  Definatly a neglected disease.

To get work I had to detach from FightMalaria@Home and re-attach to  findah.ucd.ie (FiND@Home) using same log in ID & password info as before.

More info here... http://findah.ucd.ie/ (http://findah.ucd.ie/)

One problem is the app is now MT (multithreaded) & therefore by design uses 100% of all CPU cores. *Not good for GPU crunchers as I found out the hard way*
The good new is the tasks are very small & the more cores you have the faster it goes.

For a while now there's been a limiting feature that can be applied through an app_config that can limit the amount of cores used in MT apps but for the life of me I can't remember where I put that info with the exact syntax.  I'll post later once(if) I find it. (*LOL*it seems my brain is in desperate need of a RAM upgrade)

Happy crunching.


EDIT: At the moment they have stopped work to fix a few bugs. It seems the multithreading needs a tune up.


Title: Re: Project Update
Post by: JugNut on February 05, 2015, 06:20:14 PM
Anyone interested in FiND@home now is a good time to get into them. They just released 8,000,000 WU's and they are crediting exceptionally well at this point in time. They are no longer Multithreaded & usually run between 1 - 5 mins.

Kashi & me are getting stuck into them boots & all so if your interested come & get some.

Crunch-on

PS: They released this batch a day or two ago & had to recall them due to a bug at which time I lost many hours worth of crunched tasked.  But such is life & there more than making up for it now.


Title: Re: Project Update
Post by: Dingo on February 07, 2015, 02:58:19 PM
Project has no tasks available.


Title: Re: Project Update
Post by: kashi on February 07, 2015, 04:13:34 PM
My cache is full and Event Log shows no interruption to flow of work since 2.35PM which is the earliest entry, perhaps there was some trouble before that.

Are you attached to the newer findah.ucd.ie url and not one of the older urls?

After a rocky start where I lost many hundreds of tasks, I've been crunching up a storm since then. Not quite roaring up the charts but up to 76th so far which ain't bad. :jester: 


Title: Re: Project Update
Post by: JugNut on February 07, 2015, 05:13:37 PM
Good point kashi & forgot to mention that if you had previously crunched FightMalaria@Home in the past that you would probably need to detach from there & then re-attach to FiND@home.  If you use boinc manager the correct project to choose is there under FightNeglectedDiseases@home.

Like kashi i've had constant work since I posted above.  But I have noticed in the message logs that occasionally(maybe every third of forth time) that it shows the project has no work.  I think that's just because the projects servers are getting hit hard by constant traffic from all the small work units coming & going.  If I look in the projects tab FiND@home is almost permanently in the "in progress" state because of the constant network activity going on.  But still all my PC's have 100's of WU's in cache & have never looked like running out. 


EDIT: As per kashi's keen eye massage is now message.  Mmm I wonder where my head was at the time? OK don't answer that..


Title: Re: Project Update
Post by: kashi on February 07, 2015, 06:47:07 PM
Aha JugNut, a relaxing Saturday evening I see, with a massage from the Swedish Prime Minister. :crazy  Sorry, couldn't resist.

On a more serious note, yes that's right, FiND@Home is almost constantly showing "Scheduler request in progress" Status due to server trying to deal with deluge of so many short running tasks being reported by all the contributors. I don't mind because short tasks means big bikkies credit wise.

Good to see a few team members joining in, I think the current tasks are a mixture of both malaria and TB work, so if anyone prefers medical/disease prevention type of projects, FiND@Home is a nice choice. As a bonus, with a decent credit rate and not that many contributors it is easy to enjoy roaring up the charts, haha.


Title: Re: Project Update
Post by: Sean on February 11, 2015, 01:15:15 PM
Has anyone else found that the FiND@home tasks continue to run when they have been suspended in the Boinc manager? Also I'm not sure if they respond to the 'Use at most ...% of CPU time' command either?  ???


Title: Re: Project Update
Post by: kashi on February 11, 2015, 07:25:11 PM
Yes they continue to run and cannot be suspended. Because of this I have found it better for my setup to run only FiND tasks on all BOINC cores and not any other projects at the same time. I vaguely remember reading on the forum that they also do not obey the use  'Use at most ...% of CPU time'. I never use that but control temperature and/or reduce lag by using only 7 or sometimes 6 CPU cores for BOINC.

So currently I have switched to WCG Outsmart Ebola Together project for a day or 2 now that it finally has tasks. Then I will swap back to FiND@Home before the remaining 4 million tasks are gobbled up by hungry contributors.


Title: Re: Project Update
Post by: Sean on February 11, 2015, 09:45:03 PM
Cool thanks Kashi, so it's not just my setup then. Also, thanks for the heads up on WCG.  :thumbsup:


Title: Re: Project Update
Post by: LawryB on February 12, 2015, 05:46:19 AM

On my rigs it is using every bit of CPU power it can.   Progress percentage is a bit inaccurate as well.   Races to 99% in under 60 secs and then  takes up to 3 minutes to complete the work unit.