BOINC@AUSTRALIA FORUM

Active BOINC projects => GPUGRID => Topic started by: Cruncher Pete on April 14, 2009, 08:52:03 PM



Title: Project News - GPUGrid
Post by: Cruncher Pete on April 14, 2009, 08:52:03 PM
From GPUGrid News Archive: (http://www.gpugrid.net/all_news.php#84)

We suffered a network failure during these Easter holidays that couldn't be fixed until today. We are getting back to normality now. Thanks for your patience.


Title: Re: Project Update.
Post by: Webmaster Yoda on April 14, 2009, 10:04:53 PM
It's looking good.   Uploaded work, got credit and got new work.


Title: Re: Project Update.
Post by: mike047 on April 14, 2009, 11:33:13 PM
It's looking good.   Uploaded work, got credit and got new work.

For the biggest part, it has gone smoothly for me also.  I have 2 out of 11 that refuse to get work though :thumbdown:


Title: Re: Project Update.
Post by: Cruncher Pete on April 25, 2009, 07:34:14 AM
From GPUGrid News Archive: (http://www.gpugrid.net/all_news.php#85)

24 Apr 09:

So we are submitting new WUs corresponding to a brand new experiment. We are starting to investigate the structural and dynamical properties of HIV viral proteins in order to help understand how at a molecular level, the virus becomes infectious. We will soon update the science section for it


Title: Re: Project Update.
Post by: clownius on April 25, 2009, 12:16:34 PM
Sounds like very worthwhile research.  Make its easier to contribute.


Title: Re: Project News.
Post by: Cruncher Pete on May 27, 2009, 08:12:12 AM
From GPUGrid News Archive: (http://www.gpugrid.net/all_news.php#90)

27 May 09:

GPUGRID participates to the VPH-NoE (www.vph-noe.eu), the EU-supported Network of Excellence for the Virtual Physiological Human. The VPH NoE initiative supports European research in biomedical modelling and simulation of the human body. It will improve our ability to predict, diagnose and treat disease, and have a dramatic impact on the future of healthcare. For more information check the VPH official site
 


Title: Re: Project News.
Post by: BF on June 09, 2009, 01:56:29 AM
June 5, 2009

The VPH project featured in 'The Times'

The VPH project, in which GPUGRID participates, has been in the news. 'The Times' reported today that the use of animal experiments could be replaced by research on "virtual human beings" and tests on banks of living cells within a generation, following a series of talks given at the Cheltenham Science Festival on June 4th 2009. More information here. (http://www.timesonline.co.uk/tol/news/uk/science/article6433170.ece)


Title: Re: Project News - GPUGrid
Post by: BF on June 17, 2009, 08:25:19 AM
From the GPUGrid news feed:

Big queue of fresh WU!

Monday, 15 June 2009 10:00 AM

We have +2,000 WU in queue to be crunched waiting for you guys! Actually, and that's for real, the publication on the SH2 system may be able to drop off finally after these results. Not only these, but Ignasi is defending his Masters thesis this Friday and would be delighted to show these results (properly credited of course). Many thanks in advance!


Title: Re: Project News - GPUGrid
Post by: BF on June 20, 2009, 10:18:36 AM
From the GPUGrid news feed:

Server update

Friday, 19 June 2009 10:00 AM

We have updated to the latest server software. Also now the minimum required driver version is enforced to be at least 180.


Title: Re: Project News - GPUGrid
Post by: Webmaster Yoda on June 20, 2009, 01:36:36 PM
I better check mine - I think one of them still runs 178 or so...


Title: Re: Project News - GPUGrid
Post by: BF on June 24, 2009, 08:58:43 AM
From the GPUGrid news feed:

2 billion credits reached!

Yesterday, 23 June 2009, 10:00:00 AM

The GPUGRID.net project just awarded its 2 billionth credit! This means that in totat you donated around a sextillion (10^21) floating point operations, which we used to compute approximately 1 millisecond of simulated trajectories in total. Congratulations to all volunteers!


Title: Re: Project News - GPUGrid
Post by: Tixx on June 24, 2009, 09:49:04 AM
hahah we spent a sextillion calc operations to only produce 1ms of simulation??

far out thats pretty intense.. we'll never find a cure at this rate hahaa


Title: Re: Project News - GPUGrid
Post by: Mike Mitchell on June 24, 2009, 05:57:40 PM
Cure? I thought this project was for artillery research.  :rofl: (He said "trajectories" and I remembered Dingo spent a long time in the ADF).  :cheers:


Title: Re: Project News - GPUGrid
Post by: BF on July 12, 2009, 09:34:06 AM
From the GPUGrid news feed:

Freed server disk space

Wednesday, 8 July 2009 10:00 AM

Tonight (Mediterranean time) we ran out of disk space in the server, so most of you couldn't upload any WU. We optimized (once again) the disk space and are back normality now. Sorry for the inconveniences.


Title: Re: Project News - GPUGrid
Post by: BF on July 12, 2009, 09:34:40 AM
From the GPUGrid news feed:

Thousands of WUs

Thursday, 9 July 2009 10:00 AM

It seems that we had some transitory issues with the scheduler, and no WUs were sent. Right now it is working fine. There are thousands of WUs waiting for you, come and get yours!


Title: Re: Project News - GPUGrid
Post by: BF on July 18, 2009, 12:27:22 AM
From the GPUGrid news feed:

GPUGRID fatured in the latest VPH project newsletter

Wednesday, 15 July 2009 10:00 AM

A 'technical report' on GPUGRID project is featured in the latest newsletter of the  Virtual Physiological Human Network of Excellence (VPH NoE). The VPH is a large collaborative project that coordinates the efforts of the best European research institutes which work on the simulation of various aspects of the human body. See http://tinyurl.com/vph-newsletter-pdf (http://tinyurl.com/vph-newsletter-pdf) (we are on pages 13 and 20)


Title: Re: Project News - GPUGrid
Post by: BF on July 21, 2009, 11:35:13 AM
From the GPUGrid news feed:

Monday, 20 July 2009 10:00 AM

We have updated the 'computing preferences' page available under your user account in the website. Please, make sure they match your favourite computing setup.


Title: Re: Project News - GPUGrid
Post by: BF on July 28, 2009, 07:45:09 AM
From the GPUGrid news feed:

Updating driver for Windows users

Saturday, 25 July 2009 10:00 AM

All Windows users should update their Nvidia driver to version 190.xx. This driver allows computation also in SLI mode. From next week, we will update the application to CUDA2.2 which requires the new driver. The current application for Windows will still work under the new driver in the meanwhile.


Title: Re: Project News - GPUGrid
Post by: BF on July 28, 2009, 07:45:48 AM
From the GPUGrid news feed:

Updating driver for Windows users

Saturday, 25 July 2009 10:00 AM

The driver required will be at least 185.xx, that is required for CUDA2.2. If 190.xx works for you, you can also install it.


Title: Re: Project News - GPUGrid
Post by: BF on July 28, 2009, 07:46:22 AM
From the GPUGrid news feed:

Updating driver for LINUX users

Monday, 27 July 2009 10:00 AM

Linux users can now update to the latest version of Nvidia drivers. We have hacked the BOINC-driver bug. Version 185.xx will be required in the future to be compatible with CUDA2.2.


Title: Re: Project News - GPUGrid
Post by: BF on July 29, 2009, 01:22:24 AM
From the GPUGrid news feed:

Server software updated


Tuesday, 28 July 2009 10:00 AM

We have updated to the latest server software.


Title: Re: Project News - GPUGrid
Post by: Furlozza on July 29, 2009, 02:50:58 AM
weird, cause TheGnat has 3 additional wus sitting there.... two more than usual.


Title: Re: Project News - GPUGrid
Post by: veebee on July 29, 2009, 09:05:33 AM
Look out for a new team member ... "DATAMAN".....

He is armed with an awesome array of vid cards and is gonna tear up the ranks !

Welcome to Dataman ! :greet


Title: Re: Project News - GPUGrid
Post by: dyeman on July 29, 2009, 05:31:57 PM
weird, cause TheGnat has 3 additional wus sitting there.... two more than usual.

I have 4 WUs now instead of two.  Haven't updated drivers (still 185.85).  Unfortunately if this continues I will not get any of the time bonuses any more :thumbdown:

(clarification: that's 4 total - 1 active and three waiting so I guess that's exactly the same as you're seeing with TheGnat)


Title: Re: Project News - GPUGrid
Post by: Scott T on July 29, 2009, 06:19:37 PM
I kept getting calculation errors with 185.85 in GPUGrid (which was why I went to SETI at the time) - am now on 186.18 which have been working fine.


Title: Re: Project News - GPUGrid
Post by: veebee on July 30, 2009, 07:31:28 AM
Yeah, I had the same prob with that driver Scott. I went BACK to 180.51 and everything still wporks great. Will have to move forward soon though.

What I AM worried about , if anyone knows the answer, is; will the WU's which are under way, error out if the driver is changed "part-way" through the "crunch"..?


Title: Re: Project News - GPUGrid
Post by: Dataman on July 30, 2009, 07:45:15 AM
Yeah, I had the same prob with that driver Scott. I went BACK to 180.51 and everything still wporks great. Will have to move forward soon though.

What I AM worried about , if anyone knows the answer, is; will the WU's which are under way, error out if the driver is changed "part-way" through the "crunch"..?

I have had them error out when falling back but not going forward as I remember. The good news is they usually fail immediately on restart. I usually drain the queue and report them before a BOINC app change or a driver change.


Title: Re: Project News - GPUGrid
Post by: Furlozza on July 31, 2009, 09:40:06 PM
Apparently GPUGrid has changed the formula for wu allocation.

No of CPU + (GPU * 2) .......... in TheGnat's case meaning that he gets or rather carries 4 at all times. At least he would if I didn't micromanage sorta. I just abort the last two and set it to NNW and wait until the second one has finshed and is uploading.

A right proper pain, but blame it on guys with duos and three 295s *GRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR*


Title: Re: Project News - GPUGrid
Post by: Dataman on August 02, 2009, 12:17:00 AM
 :welcome1: Johno to our team at GPUGrid.  :congrats


Title: Re: Project News - GPUGrid
Post by: BF on August 04, 2009, 09:18:31 AM
From the GPUGrid news feed:

Windows application updated to CUDA2.2

Friday, 31 July 2009 10:00 AM

We have updated  the Windows application (version 6.67) to cuda2.2


Title: Re: Project News - GPUGrid
Post by: veebee on August 05, 2009, 04:37:03 PM
:welcome1: Johno to our team at GPUGrid.  :congrats

WELCOME JOHNO !!!!!   (Is he a mate of yours D'man ?)


Title: Re: Project News - GPUGrid
Post by: Wang Solutions on August 05, 2009, 05:22:51 PM
Yes, and is he on the forum or just on the team?


Title: Re: Project News - GPUGrid
Post by: Dataman on August 06, 2009, 12:05:18 AM
Sorry, I don't know him. I was just in the GPUGrid team page and noticed he joined that day.


Title: Re: Project News - GPUGrid
Post by: BF on August 21, 2009, 01:15:28 PM
From the GPUGrid news feed:

Suggested client version

Thursday, 20 August 2009 10:00 AM

The suggested BOINC client version is now 6.6.36.


Title: Re: Project News - GPUGrid
Post by: BF on August 25, 2009, 11:09:51 PM
From the GPUGrid news feed:

GPUGRID gets first rank in the class


Tuesday, 25 August 2009 10:00 AM

With the title 'A distributed computing system for high-throughput molecular dynamics simulations', Ignasi's masters thesis got the highest mark of the course: 9.6/10. Thank you all and let's keep on working!


Title: Re: Project News - GPUGrid
Post by: Dataman on September 04, 2009, 01:40:30 AM
"Buddy, can you spare a dime ... 50,000 Euros?"

http://www.gpugrid.net/forum_thread.php?id=1335#12299


Title: Re: Project News - GPUGrid
Post by: Dataman on October 01, 2009, 03:08:04 AM
2009-09-30: GPUGRID - Donor: Have your say, propose a research topic
GPUGRID offers the opportunity to its highest donor, once reached the target, to choose a research topic (Cancer, Alzheimer, etc.). Would you like to have your say but can't afford a high enough donation? No problem! Donations made as part of 'an interest group' (Team,...) will be considered as a unit. To donate, click here. Many thanks.

***



Title: Re: Project News - GPUGrid
Post by: Dataman on October 31, 2009, 07:30:39 AM
I was going to mention this a couple of days ago. When I was upgrading the farm, I noticed when one does an Attach to Project at GPUGrid it says the project is not accepting new members. I though this was strange.  ??? Also they no longer "formally" support anything below GTX2xx cards or GTX260 cards. PS3 crunching has disappeared from their homepage.  ???

 :rocks


Title: Re: Project News - GPUGrid
Post by: Dataman on November 24, 2009, 03:09:56 AM
2009-11-19: GPUGRID - Conference "Expanding the frontiers of molecular dynamics simulations in biology" in Barcelona next week
GPUGRID is participating to a conference concentrating the main talents in molecular dynamics in the world today. Gianni De Fabritiis will be giving a talk presenting the work (now in press) on the Dopamine receptor, and Ignasi Buch will be presenting a poster (soon available in the web) on GPUGRID and the application Calculations of binding free energies (we have been recently busy with the paper! News soon). Remember to check out our gallery for pictures of the events.


Title: Re: Project News - GPUGrid
Post by: Dataman on December 13, 2009, 02:44:23 PM
It appears they have suffered a major outage. Even the homepage is down. Very unusual for GPUGrid. I have run out of work on all servers.  :cry2:  :cry2: :cry2: I hope they are back to normal when I wake up.


Title: Re: Project News - GPUGrid
Post by: dyeman on February 23, 2010, 10:18:51 PM
There's a new version of the application released that is around 30% faster than its predecessor.

http://www.gpugrid.net/forum_thread.php?id=2005#15370


Title: Re: Project News - GPUGrid
Post by: Furlozza on February 24, 2010, 12:10:01 AM
To get the new App, you have to change your preferences within GPUGrid, either to just the new app or what ever is your choice. TheGnat has two ready to go, so shall let you know speed improvement. Old wu's would take up to 13 hrs usually on GTS250 with latest drivers. Have no idea of the effect this will have on credits however.

Remember folks, GPUGrid is an nVidia only project.


Title: Re: Project News - GPUGrid
Post by: dyeman on February 24, 2010, 08:53:49 AM
I think the default is to be opted-in to the new app (ACEMD2) - that's what happened for me.  You can then change ypur preferences to opt out of the old (slow) app.


Title: Re: Project News - GPUGrid
Post by: Furlozza on February 25, 2010, 12:50:48 PM
Weeeeeeeeeeeeeeellllllllllllllll...... the new app has decreased TheGnat's work by about an hour..... or roughly 12.5% whereas on TermiGnator the time saved is about 45 mins...(grabbing calculator...) 11.5% Bear in mind that I am now not overclocking any cards, so are all at factory settings.

As these are rough (some would say extremely rough figures/percentages) the claim of a 15% increase is quite on the cards... and also have a feeling that the 'slower' the card, the better the increase. Either way, TermiGnator should average 6 jobs a day with the odd 8 job day.


Title: Re: Project News - GPUGrid
Post by: Dataman on February 25, 2010, 01:37:03 PM
I have most of my cards at MW but the one GTX285 @ GPUGrid has seen at least a 10% improvment.  :dance: :mwalk: :dance:


Title: Re: Project News - GPUGrid
Post by: dyeman on February 25, 2010, 07:30:07 PM
Yes I have an older card (9800GT) and it seems to be around 30% faster.  More importantly it seems to be much more reliable - I had stopped doing GPUGRID because of the number of WUs that errored out (mostly after doing a considerable amount of work :cry2:).  So far with the new app I've only had one error WU and I think that was because of a power failure.


Title: Re: Project News - GPUGrid
Post by: Hurricane on March 30, 2010, 12:00:33 PM
PlayStation 3 Linux axed over "security concerns" :pcwhack:

http://www.tomshardware.com/news/Sony-Linux-PS3-Firmware-Update,10007.html


Title: Re: Project News - GPUGrid
Post by: Hurricane on April 04, 2010, 01:27:50 PM
Hacker vows to fight Sony PS3 update, restore Linux support.


http://arstechnica.com/gaming/news/2010/03/hacker-vows-to-fight-sony-ps3-update-restore-linux-support.ars


Title: Re: Project News - GPUGrid
Post by: Dataman on November 06, 2010, 03:20:52 AM
2010-11-04: GPUGRID - For Fermi-CUDA3.0 users.
If you have a GTX400 series card and are using our cuda30 application, please not that we have now deprecated it and only cuda31 applications will be distributed.
 
To keep receiving workunits you need to update to CUDA3.1 drivers (256. or newer).

thanks,
gdf


Title: Re: Project News - GPUGrid
Post by: Dataman on December 15, 2010, 07:38:17 AM
These are killers. They are commng in at high priority and checkpointing like crazy.

2010-12-14: GPUGRID - Long WUs are out - 50% bonus
Double sized WUs are out: *variant*_long* and include a bonus of the 50% on the credits.
 


Title: Re: Project News - GPUGrid
Post by: Dataman on December 16, 2010, 01:02:15 AM
I compled 2 of the new monster IBUCH wu's. Both took about 21 hours on a GTX260 and received 33K credits. Also upload files are much smaller.

3443052 2164179 14 Dec 2010 13:40:28 UTC 15 Dec 2010 13:24:02 UTC Completed and validated 75,723.60 19,162.95 22,286.22 33,429.32 ACEMD2: GPU molecular dynamics v6.13 (cuda31)


Title: Re: Project News - GPUGrid
Post by: Dataman on January 23, 2011, 06:16:41 AM
 
2011-01-21: GPUGRID - Power down scheduled: Thu, Jan 27th 10am UTC+1
The server will be down for some minutes due to power maintenace operations in the building, next Thursday January 27th at 10am (UTC+1).
 


Title: Re: Project News - GPUGrid
Post by: veebee on January 23, 2011, 06:27:37 AM
Are these sprt of credits only available on GTX 4XX series cards? or will GTX275 get them as well ?


Title: Re: Project News - GPUGrid
Post by: Dataman on January 23, 2011, 09:56:31 AM
Are these sprt of credits only available on GTX 4XX series cards? or will GTX275 get them as well ?
As far as I know they are all gone. There were so many complaints about long run times, they only put out one batch. In GPUGrid you cannot specify which projects you want to run ... it's all or nothing. A lot of people didn't want to get them. It was nice while it lasted. I ran mine on GTX260.


Title: Re: Project News - GPUGrid
Post by: Dataman on January 28, 2011, 04:04:56 AM
Proposed GPUGrid changes:

The changes will be mostly on usability for GPUGRID users. Planned changes (we cannot guarantee to have them all, but we will try):

1) Project preference for running the app at higher priority than normal (higher speed)

2) Project preference for using 1 core to control the GPU (equivalent to current SWAN_SYNC=0)

3) Having two applications, acemd_long and acemd. acemd_long will have longer workunits, you can opt out of it in project preferences. Longer WUs will give relatively more credits per hour.

4) All new WU will be shipped with the same options of the current DHFR1000, so they will be generally faster.

5) Higher GPU usage in general (closer to 99%)

Planned release in mid February.

GDF


Title: Re: Project News - GPUGrid
Post by: Dataman on January 24, 2012, 04:20:45 AM
GPUGrid now has its badges up and running. Has anyone figured out to import them into a signature? Or is that possible yet?
 :aus1:


Title: Re: Project News - GPUGrid
Post by: Dingo on January 24, 2012, 10:28:05 AM
I just went to this page (http://www.gpugrid.net/volunteers.php) and right clicked on the image and then clicked view image info to get the url to put in my signature. I have the second badge Alanine (1M).  You are a mile in front of me, great work.   I did most of my GPUGrid when they accepted work from PS3's.  

Code:


[img]http://www.gpugrid.net/img/badges/aa/badge_ala.png[/img]




This is the list

http://www.gpugrid.net/img/badges/aa/badge_gly.png
http://www.gpugrid.net/img/badges/aa/badge_ala.png
http://www.gpugrid.net/img/badges/aa/badge_ser.png
http://www.gpugrid.net/img/badges/aa/badge_pro.png
http://www.gpugrid.net/img/badges/aa/badge_val.png
http://www.gpugrid.net/img/badges/aa/badge_thr.png
http://www.gpugrid.net/img/badges/aa/badge_cys.png
http://www.gpugrid.net/img/badges/aa/badge_ile.png
http://www.gpugrid.net/img/badges/aa/badge_leu.png
http://www.gpugrid.net/img/badges/aa/badge_asn.png
http://www.gpugrid.net/img/badges/aa/badge_asp.png
http://www.gpugrid.net/img/badges/aa/badge_gln.png
http://www.gpugrid.net/img/badges/aa/badge_lys.png
http://www.gpugrid.net/img/badges/aa/badge_glu.png
http://www.gpugrid.net/img/badges/aa/badge_met.png
http://www.gpugrid.net/img/badges/aa/badge_his.png
http://www.gpugrid.net/img/badges/aa/badge_phe.png
http://www.gpugrid.net/img/badges/aa/badge_arg.png
http://www.gpugrid.net/img/badges/aa/badge_tyr.png
http://www.gpugrid.net/img/badges/aa/badge_trp.png


Title: Re: Project News - GPUGrid
Post by: Dataman on January 24, 2012, 01:54:30 PM
Thanks much Dingo. I added it here but most of my other sigs have run out of space.  :hbang:


Title: Re: Project News - GPUGrid
Post by: Dingo on January 24, 2012, 11:50:49 PM
I tried to do some work on my GTX 275's but had errors on two work units and only got one to validate so I will give it a miss for a while. 


Title: Re: Project News - GPUGrid
Post by: Dataman on June 12, 2017, 11:55:34 PM
Big news from GPUGrid.  :yes

https://www.gpugrid.net/forum_thread.php?id=4588

but omens of bad news too.

"Fixing bugs with BOINC is relatively pointless from our perspective (and time-intensive). We are considering rather other options like moving out of it, but don't ask when or how as it's more an idea than a scheduled plan.

I am sorry for those inconveniences that this causes.

The reason we cannot address technical issues with BOINC is that we don't have anyone in the lab anymore who knows his way around it and that priorities are higher on getting scientific work done. Of course you have a point that this will eventually bite us in the ass since we won't be able to do scientific work without crunchers but it's a tricky thing to manage."


Title: Re: Project News - GPUGrid
Post by: UnKnownFateZ on August 03, 2017, 09:49:37 PM
GPU Grid is insane, I signed up for it yesterday and it requested for some work before I could update my preferences. It grabbed one WU, and that happened to be a "Long run" unit. Which is to be performed on my poor GTX 750 TI STRIX hahahaha. Check it out.
Looks like my GPU has its work cut out for him.
How long do GPU Grid WU's take for everyone else?


Title: Re: Project News - GPUGrid
Post by: kashi on August 04, 2017, 10:09:29 AM
Yes they're now very long GPU tasks indeed at GPUGrid. :shock

Wasn't too pleased myself when I went back to GPUGrid a few weeks ago and the first task I received took over 20 hours. Not only is that longer than I like for GPU tasks because I prefer to run them without interruption but it's also getting close to the 24 hour deadline for 50% bonus credit, especially considering the slow upload after completion.

It's settled down since then and the longest tasks I'm now receiving complete in about 16 hours on my GTX 970 @ default speed with SWAN_SYNC. The PABLO_xxxxxx_x_IDP type that you're crunching take me about 11 hours and grant 252,750 credits including 50% <24 hour bonus.

For my current 22 valid tasks, here's the distribution, credit (including 50% bonus) and approx. runtimes:

3 of ADRIA_FOLDA3D01_crystal_ss_contacts_50_a3D - 137,850 credits - 6.5 hours
2 of PABLO_xxxx_adap - 157,200 credits - 7.2 hours
12 of PABLO_xxxxxx_x_IDP - 252,750 credits - 11 hours
1 of PABLO_boundxxxxxxxxx - 277,950 credits - 12.4 hours
4 of PABLO_all_data_goal - 421,800 credits - 15.3 to 16 hours

It's unfortunate that short tasks are apparently very rare now because of those 5 long types listed above, only the 2 shortest running types would finish in under 24 hours on a GTX 750 TI. Your screenshot shows that PABLO_xxxxxx_x_IDP would complete in almost exactly 24 hours but the long upload would take it over and credit would drop from 252,750 (50% bonus) for under 24 hours return to 210,625 (25% bonus) for under 48 hours return. Although possibly that's still better than some other credit stingy GPU projects I suppose.

I select only long tasks in project preferences because of the higher credit rate than short tasks. Short tasks only would definitely be the best choice for a GTX 750 TI though but current scarcity of shorties makes it a very difficult project to support for owners of GTX 750 TI and similar speed cards.

The bonus credit system combined with long tasks is a bit awkward to work with even with my GTX 970. Either have to set my cache really small to avoiding having more than one task in cache at a time for longer than a few hours or set "No new tasks" and download manually after completing each task. In the first case this limits the cache of CPU tasks of other projects, which can be inconvenient on projects where work availability is unreliable or sporadic. In the second case it means if a GPUGrid task finishes while I'm asleep the slight change in fan noise or drop in bedroom temperature doesn't always wake me so my GPU remains idle for a while.

Still, the challenge of working around the foibles and annoyances of projects I wish to support adds to the interest. If it all worked easily and required no knowledge or configuration tweaks to extract better performance then the appeal of crunching would soon wither away. :crazy

On the positive side, the tasks run smoothly for me with no errors and card temperature is low. Credit is slightly lower than it used to be last year but still quite good, about 550K-600K per day. Was going to stop about now, because don't want the winter power bill to be too high, but with 2 computers now instead of one and GPU crunching as well haven't needed a bedroom heater at all this winter, even though July had the coldest minimum temperatures here for 15 years. So GPUGrid for another week or two here I think. v:







Title: Re: Project News - GPUGrid
Post by: UnKnownFateZ on August 05, 2017, 10:14:32 PM
Hey Kashi,

Thanks for the reply!
I never knew about the bonuses for completing the task within a certain timeframe, that's something I will keep in mind. Does this apply to any other projects or is it just GPUGRID?

Woah! thanks for all of that information! Maybe I should consider upgrading my GPU shortly once I save a little more $$$
What GPU would you recommend that would be ample for crunching that is a similar price to the 750TI which I am using currently?
Something that isn't too expensive to run?
The badge for GPUGRID looks awesome so I'm keen to see what that looks like in my signature hahaha.
I agree about the annoyances of having to deal with a few problems in BOINC, add to the feeling of accomplishment.
I'm sure a few PC's crunching at 100% would definitely be sufficient as a bedroom heater. I'm pretty happy with mine at the moment it isn't pulling very much power or generating and unbearable amount of noise or heat which is good.
My GPU has the whole 0dB fan setup which I think is pretty good, but i'm not too worried about a little noise. I decided to max out my GPU fans to make sure it doesn't throttle and keeps the temperature relatively low around the 60-65 degree mark which is good.
I'm watching my rank in the team for GPUGRID and with every task I complete, which is around 1/day, I move up a lot of positions which is fun to watch and see progress.
I've also been watching the team move up a few positions in the team leaderboards which is awesome. I'm looking forward to the next AA where hopefully we can move up a few positions on the leaderboards.

Also, what other projects could I run my GPU on? I have been doing some work for milkyway which is good, and a small amount for primegrid, but that project doesn't really appeal to me very much, it seems kind of pointless compared to other projects such as WCG and POGS and things like that, but thats just my opinion.

Thanks again  :worship

Zach
 :rocks



Title: Re: Project News - GPUGrid
Post by: Sean on August 06, 2017, 01:39:56 AM
Also, what other projects could I run my GPU on? I have been doing some work for milkyway which is good, and a small amount for primegrid, but that project doesn't really appeal to me very much, it seems kind of pointless compared to other projects such as WCG and POGS and things like that, but thats just my opinion.

Have a look at this: https://boinc.berkeley.edu/projects.php

SETI@home and Einstein@home (among others) are popular for GPU.


Title: Re: Project News - GPUGrid
Post by: kashi on August 07, 2017, 03:55:37 AM
Yes, GPUGrid has 50% bonus credit if you return (process, upload and report) tasks within 24 hours of them being downloaded. And 25% bonus if returned within 48 hours. Your first task just missed the 25% bonus by 8 minutes and 46 seconds!

Recently GPU pricing has been volatile due to high demand from Ethereum mining, so I wouldn't recommend anything just yet. When GPU market settles a bit then an Nvidia card for BOINC generally as more projects are available for them and they're also more efficient than AMD cards. Current pricing means it's probably more than you wish to spend but on the budget end of things a GTX 1060 3GB version looks good. It performs well, has a lowish power draw and excellent performance to power ratio (efficiency). Team member dyeman was very pleased with the price, performance, efficiency of his GTX 1060s. When purchasing GPUs now I'm more concerned with total running costs rather than just initial purchase price. Sounds slightly furtive but in a house shared with others I can hide the cost of hardware purchases if I wish but can't hide the electricity bill, haha.

As you know it's not just the general card model, but also the brand and specific model that is important for BOINC. Need one that runs cool and quiet, especially if your crunching room gets hot in summer. Fortunately for me when I was choosing a GTX 970 I was expertly advised by JugNut to get an MSI "Gaming 4G" model which is one of the best cards I've ever owned in terms of cool, quiet running under heavy load. With the price of power here now unless you have solar then the cost of a recent budget card is quickly recouped by its greater efficiency compared to many older cards if you do any decent amount of GPU crunching. The cheap Gainward GTX 1060s recommended by dyeman are no longer available, so I don't know which other brands/models of 1060 would be the better choice for crunching.

When considering efficiency, in theory it's better to run a more efficient card for less time and control your power usage that way, rather than running a less efficient card all the time. That's what I do now on GPU, run for a month or so, then have a month or so off. You could also only run for limited hours each day I suppose, but I'd find that a bit frustrating myself. When I'm crunching anything I prefer full speed ahead, you know: "if you start me up, if you start me up I'll never stop".

Always had AMD cards in the past, therefore had never contributed to GPUGrid before so bought my current Nvidia card specifically to contribute to GPUGrid as my preference now is to mainly support medical/biology type projects when using the extra power that GPU crunching uses. Plus other team members had been crunching up a storm on GPUGrid in the past and I had been unable to do my bit due to not having an Nvidia card. Plus of course I had no weird and wonderful looking protein badges.

Due to my GPU project type preference also did some Folding@Home on this card and would have done a lot more but the Folding application had a hardware/driver incompatibility with Maxwell series cards like mine which caused intermittent errors. So I stopped Folding@Home and haven't been back since. Will give it another go after the winter electricity bill in September. Like GPUGrid, Folding also has bonus points system for completing work within a set time, it's called Quick Return Bonus and you need to apply for a "passkey" and complete 10 tasks before you get it. Yes it's not BOINC but seems high on the "worthiness" scale if you value protein research that's hopefully contributing to the curing of diseases higher than searching for alien life, cracking codes or trying to prove mathematical hypotheses.

This is just my personal preference and recently has become more heavily influenced by my more limited ability to contribute to GPU crunching due to swift and large increases in the cost of electricity. It's not a judgement of any kind as I've done oodles of GPU crunching myself in the past on projects where any reasonable assessment would conclude that potential benefits are very dubious to put it mildly. Still like to give a little initial support to most new GPU projects whatever their area of research. Also happy to support non biomedical GPU projects when chosen for the Aussie Assaults, which they always are now that POEM@Home is finished. GPUGrid is not eligible as an AA target as there is no AMD GPU application. Can't do anything about that, seems GPUGrid just doesn't have the skills, resources, staff and/or inclination to develop an OpenCL application so AMD cards could be supported. Disappointing really, you'd think they could have come up with something by now.

If you prefer to stay within BOINC for your GPU crunching and SETI, mathematics or astrophysics type projects are not your most favoured type, then there's also XANSONS for COD which goes to the other extreme from GPUGrid and has extremely short tasks. The research relates to crystal structures of organic, inorganic, metal-organic compounds and minerals. It excludes biopolymers however so although it's a chemistry type project it's not directly a biochemistry project.

I also enjoyed "roaring up the charts" within the team on GPUGrid when I first started crunching it. My daily credit was much higher than the large number of members that had contributed in the past on the cards and Playstations that were current then. This meant whoopee, yeeha almost every day when I checked the stats and had risen up heaps of rankings. Still enjoy improving my ranking even though it takes much longer now I'm up to 22nd.


Title: Re: Project News - GPUGrid
Post by: dyeman on May 21, 2018, 08:43:52 AM
Looks like there is plenty of "long task" work at the moment for anyone who's given up in frustration :-)


Title: Re: Project News - GPUGrid
Post by: kashi on May 21, 2018, 09:22:09 AM
Thanks for the info. Downloaded a task and am crunching away.  v:

Hadn't been back for a fair while. As you said, got discouraged by the too frequent shortages of work.