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Author Topic: Project News - GPUGrid  (Read 40205 times)
Cruncher Pete
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« on: April 14, 2009, 08:52:03 PM »

From GPUGrid News Archive:

We suffered a network failure during these Easter holidays that couldn't be fixed until today. We are getting back to normality now. Thanks for your patience.
« Last Edit: June 17, 2009, 08:24:36 AM by BF » Logged
Webmaster Yoda
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« Reply #1 on: April 14, 2009, 10:04:53 PM »

It's looking good.   Uploaded work, got credit and got new work.
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mike047
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« Reply #2 on: April 14, 2009, 11:33:13 PM »

It's looking good.   Uploaded work, got credit and got new work.

For the biggest part, it has gone smoothly for me also.  I have 2 out of 11 that refuse to get work though Thumb Down
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mike
Cruncher Pete
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« Reply #3 on: April 25, 2009, 07:34:14 AM »

From GPUGrid News Archive:

24 Apr 09:

So we are submitting new WUs corresponding to a brand new experiment. We are starting to investigate the structural and dynamical properties of HIV viral proteins in order to help understand how at a molecular level, the virus becomes infectious. We will soon update the science section for it
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clownius
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« Reply #4 on: April 25, 2009, 12:16:34 PM »

Sounds like very worthwhile research.  Make its easier to contribute.
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Cruncher Pete
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« Reply #5 on: May 27, 2009, 08:12:12 AM »

From GPUGrid News Archive:

27 May 09:

GPUGRID participates to the VPH-NoE (www.vph-noe.eu), the EU-supported Network of Excellence for the Virtual Physiological Human. The VPH NoE initiative supports European research in biomedical modelling and simulation of the human body. It will improve our ability to predict, diagnose and treat disease, and have a dramatic impact on the future of healthcare. For more information check the VPH official site
 
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BF
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« Reply #6 on: June 09, 2009, 01:56:29 AM »

June 5, 2009

The VPH project featured in 'The Times'

The VPH project, in which GPUGRID participates, has been in the news. 'The Times' reported today that the use of animal experiments could be replaced by research on "virtual human beings" and tests on banks of living cells within a generation, following a series of talks given at the Cheltenham Science Festival on June 4th 2009. More information here.
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« Reply #7 on: June 17, 2009, 08:25:19 AM »

From the GPUGrid news feed:

Big queue of fresh WU!

Monday, 15 June 2009 10:00 AM

We have +2,000 WU in queue to be crunched waiting for you guys! Actually, and that's for real, the publication on the SH2 system may be able to drop off finally after these results. Not only these, but Ignasi is defending his Masters thesis this Friday and would be delighted to show these results (properly credited of course). Many thanks in advance!
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« Reply #8 on: June 20, 2009, 10:18:36 AM »

From the GPUGrid news feed:

Server update

Friday, 19 June 2009 10:00 AM

We have updated to the latest server software. Also now the minimum required driver version is enforced to be at least 180.
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Webmaster Yoda
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« Reply #9 on: June 20, 2009, 01:36:36 PM »

I better check mine - I think one of them still runs 178 or so...
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« Reply #10 on: June 24, 2009, 08:58:43 AM »

From the GPUGrid news feed:

2 billion credits reached!

Yesterday, 23 June 2009, 10:00:00 AM

The GPUGRID.net project just awarded its 2 billionth credit! This means that in totat you donated around a sextillion (10^21) floating point operations, which we used to compute approximately 1 millisecond of simulated trajectories in total. Congratulations to all volunteers!
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« Reply #11 on: June 24, 2009, 09:49:04 AM »

hahah we spent a sextillion calc operations to only produce 1ms of simulation??

far out thats pretty intense.. we'll never find a cure at this rate hahaa
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Mike Mitchell
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« Reply #12 on: June 24, 2009, 05:57:40 PM »

Cure? I thought this project was for artillery research.  ROFL (He said "trajectories" and I remembered Dingo spent a long time in the ADF).  Cheers
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« Reply #13 on: July 12, 2009, 09:34:06 AM »

From the GPUGrid news feed:

Freed server disk space

Wednesday, 8 July 2009 10:00 AM

Tonight (Mediterranean time) we ran out of disk space in the server, so most of you couldn't upload any WU. We optimized (once again) the disk space and are back normality now. Sorry for the inconveniences.
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« Reply #14 on: July 12, 2009, 09:34:40 AM »

From the GPUGrid news feed:

Thousands of WUs

Thursday, 9 July 2009 10:00 AM

It seems that we had some transitory issues with the scheduler, and no WUs were sent. Right now it is working fine. There are thousands of WUs waiting for you, come and get yours!
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