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Author Topic: Project News - GPUGrid  (Read 24523 times)
dyeman
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« Reply #45 on: February 25, 2010, 07:30:07 PM »

Yes I have an older card (9800GT) and it seems to be around 30% faster.  More importantly it seems to be much more reliable - I had stopped doing GPUGRID because of the number of WUs that errored out (mostly after doing a considerable amount of work :cry2:).  So far with the new app I've only had one error WU and I think that was because of a power failure.
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« Reply #46 on: March 30, 2010, 12:00:33 PM »

PlayStation 3 Linux axed over "security concerns" Whack!

http://www.tomshardware.com/news/Sony-Linux-PS3-Firmware-Update,10007.html
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« Reply #47 on: April 04, 2010, 01:27:50 PM »

Hacker vows to fight Sony PS3 update, restore Linux support.


http://arstechnica.com/gaming/news/2010/03/hacker-vows-to-fight-sony-ps3-update-restore-linux-support.ars
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« Reply #48 on: November 06, 2010, 03:20:52 AM »

2010-11-04: GPUGRID - For Fermi-CUDA3.0 users.
If you have a GTX400 series card and are using our cuda30 application, please not that we have now deprecated it and only cuda31 applications will be distributed.
 
To keep receiving workunits you need to update to CUDA3.1 drivers (256. or newer).

thanks,
gdf
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Dataman
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« Reply #49 on: December 15, 2010, 07:38:17 AM »

These are killers. They are commng in at high priority and checkpointing like crazy.

2010-12-14: GPUGRID - Long WUs are out - 50% bonus
Double sized WUs are out: *variant*_long* and include a bonus of the 50% on the credits.
 
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Dataman
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« Reply #50 on: December 16, 2010, 01:02:15 AM »

I compled 2 of the new monster IBUCH wu's. Both took about 21 hours on a GTX260 and received 33K credits. Also upload files are much smaller.

3443052 2164179 14 Dec 2010 13:40:28 UTC 15 Dec 2010 13:24:02 UTC Completed and validated 75,723.60 19,162.95 22,286.22 33,429.32 ACEMD2: GPU molecular dynamics v6.13 (cuda31)
« Last Edit: December 16, 2010, 01:06:31 AM by Dataman » Logged


Dataman
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« Reply #51 on: January 23, 2011, 06:16:41 AM »

 
2011-01-21: GPUGRID - Power down scheduled: Thu, Jan 27th 10am UTC+1
The server will be down for some minutes due to power maintenace operations in the building, next Thursday January 27th at 10am (UTC+1).
 
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veebee
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« Reply #52 on: January 23, 2011, 06:27:37 AM »

Are these sprt of credits only available on GTX 4XX series cards? or will GTX275 get them as well ?
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« Reply #53 on: January 23, 2011, 09:56:31 AM »

Are these sprt of credits only available on GTX 4XX series cards? or will GTX275 get them as well ?
As far as I know they are all gone. There were so many complaints about long run times, they only put out one batch. In GPUGrid you cannot specify which projects you want to run ... it's all or nothing. A lot of people didn't want to get them. It was nice while it lasted. I ran mine on GTX260.
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« Reply #54 on: January 28, 2011, 04:04:56 AM »

Proposed GPUGrid changes:

The changes will be mostly on usability for GPUGRID users. Planned changes (we cannot guarantee to have them all, but we will try):

1) Project preference for running the app at higher priority than normal (higher speed)

2) Project preference for using 1 core to control the GPU (equivalent to current SWAN_SYNC=0)

3) Having two applications, acemd_long and acemd. acemd_long will have longer workunits, you can opt out of it in project preferences. Longer WUs will give relatively more credits per hour.

4) All new WU will be shipped with the same options of the current DHFR1000, so they will be generally faster.

5) Higher GPU usage in general (closer to 99%)

Planned release in mid February.

GDF
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Dataman
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« Reply #55 on: January 24, 2012, 04:20:45 AM »

GPUGrid now has its badges up and running. Has anyone figured out to import them into a signature? Or is that possible yet?
 :aus1:
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Dingo
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« Reply #56 on: January 24, 2012, 10:28:05 AM »

I just went to this page and right clicked on the image and then clicked view image info to get the url to put in my signature. I have the second badge Alanine (1M).  You are a mile in front of me, great work.   I did most of my GPUGrid when they accepted work from PS3's.  

Code:


[img]http://www.gpugrid.net/img/badges/aa/badge_ala.png[/img]




This is the list

http://www.gpugrid.net/img/badges/aa/badge_gly.png
http://www.gpugrid.net/img/badges/aa/badge_ala.png
http://www.gpugrid.net/img/badges/aa/badge_ser.png
http://www.gpugrid.net/img/badges/aa/badge_pro.png
http://www.gpugrid.net/img/badges/aa/badge_val.png
http://www.gpugrid.net/img/badges/aa/badge_thr.png
http://www.gpugrid.net/img/badges/aa/badge_cys.png
http://www.gpugrid.net/img/badges/aa/badge_ile.png
http://www.gpugrid.net/img/badges/aa/badge_leu.png
http://www.gpugrid.net/img/badges/aa/badge_asn.png
http://www.gpugrid.net/img/badges/aa/badge_asp.png
http://www.gpugrid.net/img/badges/aa/badge_gln.png
http://www.gpugrid.net/img/badges/aa/badge_lys.png
http://www.gpugrid.net/img/badges/aa/badge_glu.png
http://www.gpugrid.net/img/badges/aa/badge_met.png
http://www.gpugrid.net/img/badges/aa/badge_his.png
http://www.gpugrid.net/img/badges/aa/badge_phe.png
http://www.gpugrid.net/img/badges/aa/badge_arg.png
http://www.gpugrid.net/img/badges/aa/badge_tyr.png
http://www.gpugrid.net/img/badges/aa/badge_trp.png
« Last Edit: January 24, 2012, 01:23:02 PM by Dingo » Logged


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« Reply #57 on: January 24, 2012, 01:54:30 PM »

Thanks much Dingo. I added it here but most of my other sigs have run out of space.  :hbang:
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Dingo
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« Reply #58 on: January 24, 2012, 11:50:49 PM »

I tried to do some work on my GTX 275's but had errors on two work units and only got one to validate so I will give it a miss for a while. 
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Have a look at the BOINC@AUSTRALIA Facebook Page and join.

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« Reply #59 on: June 12, 2017, 11:55:34 PM »

Big news from GPUGrid.  Yes

https://www.gpugrid.net/forum_thread.php?id=4588

but omens of bad news too.

"Fixing bugs with BOINC is relatively pointless from our perspective (and time-intensive). We are considering rather other options like moving out of it, but don't ask when or how as it's more an idea than a scheduled plan.

I am sorry for those inconveniences that this causes.

The reason we cannot address technical issues with BOINC is that we don't have anyone in the lab anymore who knows his way around it and that priorities are higher on getting scientific work done. Of course you have a point that this will eventually bite us in the ass since we won't be able to do scientific work without crunchers but it's a tricky thing to manage."
« Last Edit: June 13, 2017, 04:09:56 AM by Dataman » Logged


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